Python 游戏开发引擎,Fabula 0.8.1 发布
jopen 13年前
<p><a href="/misc/goto?guid=4958325572189793562" target="_blank">Fabula </a>是一个 Python 游戏引擎,适合开发冒险、角色扮演和策略游戏等游戏。采用可客户端-服务器架构、基于事件的协议处理、多玩家以及联网游戏功能架构;使用多线程服务器,一 个抽象的可视的游戏世界模型,一个资产管理系统、插件系统等。游戏可进行录制并且回放;良好的文档支持。</p> <p><img alt="Python 游戏开发引擎,Fabula 0.8.1 发布" src="https://simg.open-open.com/show/3886b2c5e541e2904523863cd776bb10.png" width="500" height="366" /><br /> </p> <p>Fabula 0.8.1 改进记录:</p> <ul> <li>Improved room and multiplayer handling in the server. </li> <li>In the client, the scrolling amount is now based on the framerate. </li> <li>There now is a check for window focus before the scrolling. </li> <li>The client now centers the room plane on the player Entity, while snapping to the display edges. </li> <li>When performing PickUp and Drop, all eight positions surrounding the player are considered now. </li> <li>Exception handling has been improved; </li> <li>Fabula exits cleanly in most cases now. </li> <li>Many minor changes, fixes, cleanups, and a documentation update.</li> </ul> <p></p>