LiveServer是一个用Go语言编写的游戏服务器
jopen
9年前
LiveServer是一个用Go语言编写的游戏服务器,分布式,采用goprobuf做协议,采用Mongodb做数据库,目前一些便利工具仅用于Windows下。
package main // 服务器主程序 import ( . "framework/server" . "gameserver/auth/app" . "gameserver/connector/app" . "gameserver/database/app" . "gameserver/game/app" . "gameserver/gate/app" . "gameserver/lobby/app" . "gameserver/master/app" . "gameserver/society/app" "log" "os" ) func main() { app := CreateServerApp() //app := DebugCreateServerApp() app.Run() } // 调试创建服务器 func DebugCreateServerApp() (app IServer) { app = NewLobby("lobby") return } // 创建对应的服务器应用 func CreateServerApp() (app IServer) { if len(os.Args) < 2 { log.Println("请输入服务器类型") os.Exit(1) } server_type := os.Args[1] switch server_type { case "connector": app = NewConnector(server_type) case "gate": app = NewGate(server_type) case "master": app = NewMaster(server_type) case "game": app = NewGame(server_type) case "database": app = NewDataBase(server_type) case "society": app = NewSociety(server_type) case "lobby": app = NewLobby(server_type) case "auth": app = NewAuth(server_type) } if app == nil { log.Println("启动的服务器类型不存在!") os.Exit(1) } return }