帝国时代2开源克隆版:OpenAge
jopen
10年前
OpenAge 是一个志愿者项目,致力于实现一个开源的版本的帝国时代II。主要针对 POSIX 平台,如 GNU / Linux。这个项目同时也是想向 OpenMW, OpenRA 和 OpenTTD.三个项目学习。
openage技术组成:
Technology | Component |
---|---|
C++11 | Engine core |
Python | Scripting, media conversion, in-game console, code generation |
CMake | Build system |
OpenGL2.1 | Rendering, shaders |
SDL2 | Cross-platform Audio/Input/Window handling |
Opus | Audio codec |
Humans | Mixing together all of the above |
其目标包括:
- Fully authentic look and feel
- This can only be approximated, since the behaviour of the original game is mostly undocumented, and guessing/experimenting can only get you this close
- We will not implement useless artificial limitations (max 30 selectable units...))
- Multiplayer (obviously)
- Optionally, Improvements over the original game
- AI
- Re-creating free game assets
- An easily-moddable content format
- A powerful integrated Python console and interface, comparable to blender
Our goals specifically exclude:
- Network compatibility with the original game. You really wanna have the same problems again?
- Binary compatibility with the original game. A one-way script to convert maps/savegames/missions to openage is planned though.