详细解说Android 异步加载图片
(1)由于android UI更新支持单一线程原则,所以从网络上取数据并更新到界面上,为了不阻塞主线程首先可能会想到以下方法。
在主线程中new 一个Handler对象,加载图像方法如下所示
private void loadImage(final String url, final int id) { handler.post(new Runnable() { public void run() { Drawable drawable = null; try { drawable = Drawable.createFromStream(new URL(url).openStream(), "image.png"); } catch (IOException e) { } ((ImageView) LazyLoadImageActivity.this.findViewById(id)).setImageDrawable(drawable); } }); }
上面这个方法缺点很显然,经测试,如果要加载多个图片,这并不能实现异步加载,而是等到所有的图片都加载完才一起显示,因为它们都运行在一个线程中。
然后,我们可以简单改进下,将Handler+Runnable模式改为Handler+Thread+Message模式不就能实现同时开启多个线程吗?
(2)在主线程中new 一个Handler对象,代码如下:
final Handler handler2=new Handler(){ @Override public void handleMessage(Message msg) { ((ImageView) LazyLoadImageActivity.this.findViewById(msg.arg1)).setImageDrawable((Drawable)msg.obj); } };
对应加载图像代码如下:
//采用handler+Thread模式实现多线程异步加载 private void loadImage2(final String url, final int id) { Thread thread = new Thread(){ @Override public void run() { Drawable drawable = null; try { drawable = Drawable.createFromStream(new URL(url).openStream(), "image.png"); } catch (IOException e) { } Message message= handler2.obtainMessage() ; message.arg1 = id; message.obj = drawable; handler2.sendMessage(message); } }; thread.start(); thread = null; }
这样就简单实现了异步加载了。细想一下,还可以优化的,比如引入线程池、引入缓存等,我们先介绍线程池。
(3)引入ExecutorService接口,于是代码可以优化如下:
在主线程中加入:private ExecutorService executorService = Executors.newFixedThreadPool(5);
对应加载图像方法更改如下:
// 引入线程池来管理多线程 private void loadImage3(final String url, final int id) { executorService.submit(new Runnable() { public void run() { try { final Drawable drawable = Drawable.createFromStream(new URL(url).openStream(), "image.png"); handler.post(new Runnable() { public void run() { ((ImageView) LazyLoadImageActivity.this.findViewById(id)).setImageDrawable(drawable); } }); } catch (Exception e) { throw new RuntimeException(e); } } }); }