Android gallery 3D效果
在看了iOS上面的CoverFlow后,感觉效果真的不错,就想在android上面实现一个,这个程序在网上参考了一此核心的代码,当然我添加了一些其他的东西,废话不多话,先看效果,不然就是无图无真相了。
其实实现这个效果很简单,下面作一个简单的介绍
一,创建倒影效果
这个基本思路是:
1,创建一个源图一样的图,利用martrix将图片旋转180度。这个倒影图的高是源图的一半。
Matrix matrix = new Matrix(); // 1表示放大比例,不放大也不缩小。 // -1表示在y轴上相反,即旋转180度。 matrix.preScale(1, -1); Bitmap reflectionBitmap = Bitmap.createBitmap( srcBitmap, 0, srcBitmap.getHeight() / 2, // top为源图的一半 srcBitmap.getWidth(), // 宽度与源图一样 srcBitmap.getHeight() / 2, // 高度与源图的一半 matrix, false);
2,创建一个最终效果的图,即源图 + 间隙 + 倒影。
final int REFLECTION_GAP = 5; Bitmap bitmapWithReflection = Bitmap.createBitmap( reflectionWidth, srcHeight + reflectionHeight + REFLECTION_GAP, Config.ARGB_8888);
3,依次将源图、倒影图绘制在最终的bitmap上面。
// Prepare the canvas to draw stuff. Canvas canvas = new Canvas(bitmapWithReflection); // Draw the original bitmap. canvas.drawBitmap(srcBitmap, 0, 0, null); // Draw the reflection bitmap. canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);4,创建LinearGradient,从而给定一个由上到下的渐变色。
Paint paint = new Paint(); paint.setAntiAlias(true); LinearGradient shader = new LinearGradient( 0, srcHeight, 0, bitmapWithReflection.getHeight() + REFLECTION_GAP, 0x70FFFFFF, 0x00FFFFFF, TileMode.MIRROR); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); // Draw the linear shader. canvas.drawRect( 0, srcHeight, srcWidth, bitmapWithReflection.getHeight() + REFLECTION_GAP, paint);
二,扩展Gallery
扩展系统的gallery,我们需要重写两个方法,getChildStaticTransformation()和getChildDrawingOrder(),同时,要使这两个方法能被调用,必须执行如下两行代码,文档上面是有说明的。
// Enable set transformation. this.setStaticTransformationsEnabled(true); // Enable set the children drawing order. this.setChildrenDrawingOrderEnabled(true);
- getChildDrawingOrder的实现
@Override protected int getChildDrawingOrder(int childCount, int i) { // Current selected index. int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition(); if (selectedIndex < 0) { return i; } if (i < selectedIndex) { return i; } else if (i >= selectedIndex) { return childCount - 1 - i + selectedIndex; } else { return i; } }
这里为什么要计算drawing order,因为从上图中看到,我们的效果是:中间左边的顺序是 0, 1, 2,右边的child覆盖左边的child,而在中间右边的顺序正好相反,左边的覆盖右边的,所以我们要重写这个方法,而gallery自身的实现,不是这种效果。
- getChildStaticTransformation的实现
@Override protected boolean getChildStaticTransformation(View child, Transformation t) { super.getChildStaticTransformation(child, t); final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); int rotationAngle = 0; t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); // If the child is in the center, we do not rotate it. if (childCenter == mCoveflowCenter) { transformImageBitmap(child, t, 0); } else { // Calculate the rotation angle. rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); // Make the angle is not bigger than maximum. if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap(child, t, rotationAngle); } return true; }
这个方法就是根据child来计算它的transformation(变换),我们需要去修改它里面的matrix,从而达到旋转的效果。根据位置和角度来计算的matrix的方法写在另外一个方法transformImageBitmap中实现。
- transformImageBitmap()的实现
private void transformImageBitmap(View child, Transformation t, int rotationAngle) { mCamera.save(); final Matrix imageMatrix = t.getMatrix(); final int imageHeight = child.getHeight(); final int imageWidth = child.getWidth(); final int rotation = Math.abs(rotationAngle); // Zoom on Z axis. mCamera.translate(0, 0, mMaxZoom); if (rotation < mMaxRotationAngle) { float zoomAmount = (float)(mMaxZoom + rotation * 1.5f); mCamera.translate(0, 0, zoomAmount); } // Rotate the camera on Y axis. mCamera.rotateY(rotationAngle); // Get the matrix from the camera, in fact, the matrix is S (scale) transformation. mCamera.getMatrix(imageMatrix); // The matrix final is T2 * S * T1, first translate the center point to (0, 0), // then scale, and then translate the center point to its original point. // T * S * T // S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); mCamera.restore(); }
这里,简单说明一个,
第一,先在Z轴上平称,其实就是得到一个缩放矩阵变换,我这里简写为 S。
第二,是利用camera这个类来生成matrix,其实mCamera.rotateY就是围绕Y轴旋转。这里生成了一个旋转矩阵,记为 R 。经过这两步,此时调用mCamera.getMatrix(imageMatrix); 从Camera中得到matrix,此时这个矩阵中包含了S * R。
第三,最关键是下面两句
// S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));由于这里涉及到旋转与缩放,缩放操作其实应该是针对Child中点进行了,这里就是作一个平衡操作,我们必须是先平移,再缩放,再平移回原来位置,所以,我们最终的矩阵变换应该是这样的:
M = T * (S * R) * T1 (这里在T1表示与T相反)。
三,完整代码
GalleryFlow.java
import android.content.Context; import android.graphics.Camera; import android.graphics.Matrix; import android.util.AttributeSet; import android.view.View; import android.view.animation.Transformation; import android.widget.Gallery; public class GalleryFlow extends Gallery { /** * The camera class is used to 3D transformation matrix. */ private Camera mCamera = new Camera(); /** * The max rotation angle. */ private int mMaxRotationAngle = 60; /** * The max zoom value (Z axis). */ private int mMaxZoom = -120; /** * The center of the gallery. */ private int mCoveflowCenter = 0; public GalleryFlow(Context context) { this(context, null); } public GalleryFlow(Context context, AttributeSet attrs) { this(context, attrs, 0); } public GalleryFlow(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // Enable set transformation. this.setStaticTransformationsEnabled(true); // Enable set the children drawing order. this.setChildrenDrawingOrderEnabled(true); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle(int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom(int maxZoom) { mMaxZoom = maxZoom; } @Override protected int getChildDrawingOrder(int childCount, int i) { // Current selected index. int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition(); if (selectedIndex < 0) { return i; } if (i < selectedIndex) { return i; } else if (i >= selectedIndex) { return childCount - 1 - i + selectedIndex; } else { return i; } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super.onSizeChanged(w, h, oldw, oldh); } private int getCenterOfView(View view) { return view.getLeft() + view.getWidth() / 2; } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { super.getChildStaticTransformation(child, t); final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); int rotationAngle = 0; t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); // If the child is in the center, we do not rotate it. if (childCenter == mCoveflowCenter) { transformImageBitmap(child, t, 0); } else { // Calculate the rotation angle. rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); // Make the angle is not bigger than maximum. if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap(child, t, rotationAngle); } return true; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private void transformImageBitmap(View child, Transformation t, int rotationAngle) { mCamera.save(); final Matrix imageMatrix = t.getMatrix(); final int imageHeight = child.getHeight(); final int imageWidth = child.getWidth(); final int rotation = Math.abs(rotationAngle); // Zoom on Z axis. mCamera.translate(0, 0, mMaxZoom); if (rotation < mMaxRotationAngle) { float zoomAmount = (float)(mMaxZoom + rotation * 1.5f); mCamera.translate(0, 0, zoomAmount); } // Rotate the camera on Y axis. mCamera.rotateY(rotationAngle); // Get the matrix from the camera, in fact, the matrix is S (scale) transformation. mCamera.getMatrix(imageMatrix); // The matrix final is T2 * S * T1, first translate the center point to (0, 0), // then scale, and then translate the center point to its original point. // T * S * T // S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); mCamera.restore(); } }
BitmapUtil.java
package com.lee.gallery3d.utils; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.PorterDuffXfermode; import android.graphics.Shader.TileMode; import android.graphics.drawable.Drawable; public class BitmapUtil { public static Bitmap createReflectedBitmap(Bitmap srcBitmap) { if (null == srcBitmap) { return null; } // The gap between the reflection bitmap and original bitmap. final int REFLECTION_GAP = 4; int srcWidth = srcBitmap.getWidth(); int srcHeight = srcBitmap.getHeight(); int reflectionWidth = srcBitmap.getWidth(); int reflectionHeight = srcBitmap.getHeight() / 2; if (0 == srcWidth || srcHeight == 0) { return null; } // The matrix Matrix matrix = new Matrix(); matrix.preScale(1, -1); try { // The reflection bitmap, width is same with original's, height is half of original's. Bitmap reflectionBitmap = Bitmap.createBitmap( srcBitmap, 0, srcHeight / 2, srcWidth, srcHeight / 2, matrix, false); if (null == reflectionBitmap) { return null; } // Create the bitmap which contains original and reflection bitmap. Bitmap bitmapWithReflection = Bitmap.createBitmap( reflectionWidth, srcHeight + reflectionHeight + REFLECTION_GAP, Config.ARGB_8888); if (null == bitmapWithReflection) { return null; } // Prepare the canvas to draw stuff. Canvas canvas = new Canvas(bitmapWithReflection); // Draw the original bitmap. canvas.drawBitmap(srcBitmap, 0, 0, null); // Draw the reflection bitmap. canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null); Paint paint = new Paint(); paint.setAntiAlias(true); LinearGradient shader = new LinearGradient( 0, srcHeight, 0, bitmapWithReflection.getHeight() + REFLECTION_GAP, 0x70FFFFFF, 0x00FFFFFF, TileMode.MIRROR); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); // Draw the linear shader. canvas.drawRect( 0, srcHeight, srcWidth, bitmapWithReflection.getHeight() + REFLECTION_GAP, paint); return bitmapWithReflection; } catch (Exception e) { e.printStackTrace(); } return null; } }来自:http://blog.csdn.net/leehong2005/article/details/8070538