AndEngine游戏开发经验----ParallaxBackground

fmms 13年前
     开发者同学都希望能做出优秀的游戏,在2D游戏中,使用parallax背景可以让单调的2D背景变得错落有致,让整个背景看起来更有立体的感觉,增强游戏体验和代入感    <br />    <br /> 每次拖动界面,分层背景中的每一层都会随着屏幕一起移动,但是单位移动的速度确不同,这样就可以营造出一种远近背景错落有致的视觉效果    <br />    <br /> 经典案例:还是愤怒的小鸟。。。。    <br />    <br /> 好吧,在AndEngine中只有一个AutoParallaxBackground的例子可看,但是这个例子中背景是一直在不停移动的,如果你想要手动控制背景移动的话,下面的例子可以帮你~    <br />    <br /> 是我从国外的一个网站上面转来的~希望能帮到像我一样英语不好的童鞋们~    <br />    <br /> 贴代码    <br />    <br /> 首先要创建一个ScrollableParallaxBackground的类,继承自ParallaxBackground    <br />    <br />    <pre class="brush:java; toolbar: true; auto-links: false;">public class ScrollableParallaxBackground extends ParallaxBackground {    private float cameraPreviousX;     private float cameraOffsetX;      private Camera camera;       public ScrollableParallaxBackground(float pRed, float pGreen, float pBlue, Camera camera) {   super(pRed, pGreen, pBlue);   // TODO Auto-generated constructor stub   this.camera = camera;         cameraPreviousX = camera.getCenterX();  }    public void updateScrollEvents() {         if (cameraPreviousX != this.camera.getCenterX()) {          cameraOffsetX = cameraPreviousX - this.camera.getCenterX();          cameraPreviousX = this.camera.getCenterX();         }  }    public void scroll(int OffsetValue)  {   cameraOffsetX=OffsetValue;  }   @Override  public void onUpdate(float pSecondsElapsed) {         super.onUpdate(pSecondsElapsed);          this.mParallaxValue += (cameraOffsetX * 2) * pSecondsElapsed;         cameraOffsetX = 0;  }  }</pre>    <br />    <br /> 然后需要你在游戏的主场景中重写以下方法    <br />    <br />    <pre class="brush:java; toolbar: true; auto-links: false;"> @Override  public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {      if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_DOWN) {             mTouchX = pSceneTouchEvent.getMotionEvent().getX();                   } else if (pSceneTouchEvent.getAction() == MotionEvent.ACTION_MOVE) {             float newX = pSceneTouchEvent.getMotionEvent().getX();                           mTouchOffsetX = (newX - mTouchX);                          autoParallaxBackground.updateScrollEvents();              float newScrollX = mZoomCamera.getCenterX() - mTouchOffsetX;                          mZoomCamera.setCenter(newScrollX, mZoomCamera.getCenterY());                          mTouchX = newX;      }      return true;  }</pre>    <br />    <br /> 以下是创建背景对象的实例    <br />    <br />    <pre class="brush:java; toolbar: true; auto-links: false;">  autoParallaxBackground=new ScrollableParallaxBackground(0, 0, 0,Camera);      autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(25, backSprite));   autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(10, middleSprite));   autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(15, frontSprite));      Scene.setBackground(autoParallaxBackground);</pre>    <br />