Android 实现图片的翻转

openkk 13年前
     <p>android 实现图片的翻转</p>    <pre class="brush:java; toolbar: true; auto-links: false;">Resources res = this.getContext().getResources();         img = BitmapFactory.decodeResource(res, R.drawable.aa);         Matrix matrix = new Matrix();          matrix.postRotate(180);        /*翻转180度*/         int width = img.getWidth();         int height = img.getHeight();         img_a = Bitmap.createBitmap(img, 0, 0, width, height, matrix, true);</pre>    <p></p>    <p>然后可以直接把img_a draw到画布上,canvas.drawBitmap(img_a, 10, 10, p);</p>    <p>Matrix 是一个处理翻转、缩放等图像效果的重要类</p>    <p>Matrix.postScale 可设置缩放比例,默认为1</p>    <p>**********************************************************************<br /> android 实现图片的旋转</p>    <pre class="brush:java; toolbar: true; auto-links: false;">public class ex04_22 extends Activity{     private ImageView mImageView; private Button btn1,btn2; private TextView mTextView; private AbsoluteLayout layout1; private int ScaleTimes=1,ScaleAngle=1;     @Override     public void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);         setContentView(R.layout.main);         mImageView=(ImageView)findViewById(R.id.myImageView);         final Bitmap bmp=BitmapFactory.decodeResource(this.getResources(),R.drawable.ex04_22_1);         final int widthOrig=bmp.getWidth();         final int heightOrig=bmp.getHeight();         mImageView.setImageBitmap(bmp);         btn1=(Button)findViewById(R.id.myButton1);         btn1.setOnClickListener(new OnClickListener(){          public void onClick(View v){           ScaleAngle--;           if(ScaleAngle<-60){            ScaleAngle=-60;           }           int newWidth=widthOrig*ScaleTimes;           int newHeight=heightOrig*ScaleTimes;           float scaleWidth=((float)newWidth)/widthOrig;           float scaleHeight=((float)newHeight)/heightOrig;           Matrix matrix=new Matrix();           matrix.postScale(scaleWidth, scaleHeight);           matrix.setRotate(5*ScaleAngle);           Bitmap resizeBitmap=Bitmap.createBitmap(bmp, 0, 0, widthOrig, heightOrig, matrix, true);           BitmapDrawable myNewBitmapDrawable=new BitmapDrawable(resizeBitmap);           mImageView.setImageDrawable(myNewBitmapDrawable);          }         });         btn2=(Button)findViewById(R.id.myButton2);         btn2.setOnClickListener(new OnClickListener(){          public void onClick(View v){           ScaleAngle++;           if(ScaleAngle>60){            ScaleAngle=60;           }           int newWidth=widthOrig*ScaleTimes;           int newHeight=heightOrig*ScaleTimes;           float scaleWidth=((float)newWidth)/widthOrig;           float scaleHeight=((float)newHeight)/heightOrig;           Matrix matrix=new Matrix();           matrix.postScale(scaleWidth, scaleHeight);           matrix.setRotate(5*ScaleAngle);           Bitmap resizeBitmap=Bitmap.createBitmap(bmp, 0, 0, widthOrig, heightOrig, matrix, true);           BitmapDrawable myNewBitmapDrawable=new BitmapDrawable(resizeBitmap);           mImageView.setImageDrawable(myNewBitmapDrawable);          }         });     }</pre>    <p></p>    <p>**********************************************************************</p>    <p>实现画面淡入淡出效果可以用 :setAlpha(alpha); <br /> alpha从255,逐渐递减!</p>    <p>**********************************************************************</p>    <p>如何实现屏幕的滚动效果,这里有两个关键点,一个是实现OnGestureListener,</p>    <p>以便在触摸事件发生的时候,被回调。包括按下,滚动等等,按照API文档,</p>    <p>需要分两步来实现检测手势行为。</p>    <p>1)创建GestureDetector实例</p>    <p>2) 在onTouchEvent()方法中调用GestureDetector的onTouchEvent()方法。</p>    <p></p>    <p>另一个关键点是自己实现一个简单的View,来绘制图片。</p>    <p></p>    <p>代码如下所示。由于,我们不需要使用layout定义,所以不需要提供xml文件。<br /> 直接在程序里面setContentView()即可。</p>    <pre class="brush:java; toolbar: true; auto-links: false;">package com.j2medev;  import android.app.Activity; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.GestureDetector.OnGestureListener;  public class HorizontalScroll extends Activity implements OnGestureListener { private static final int X_MAX = 800; private static final int Y_MAX = 600; private int scrollX = 0; private int scrollY = 0;  MyView main; Bitmap bmp; Bitmap adapt; Resources res; Paint paint; GestureDetector gestureScanner;  @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);  gestureScanner = new GestureDetector(this); paint = new Paint();  res = getResources(); bmp = BitmapFactory.decodeResource(res, R.drawable.arc); adapt = Bitmap.createBitmap(bmp);  main = new MyView(this); setContentView(main, new ViewGroup.LayoutParams(800, 600)); }  @Override public boolean onTouchEvent(MotionEvent me) { return gestureScanner.onTouchEvent(me); }  public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,    float distanceY) { main.handleScroll(distanceX, distanceY); return true; }  public boolean onDown(MotionEvent e) { return true; }  public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,    float velocityY) { return true; }  public void onLongPress(MotionEvent e) { }  public void onShowPress(MotionEvent e) { }  public boolean onSingleTapUp(MotionEvent e) { return true; }  // ////////////////// // ///////////////// // ////////////////  class MyView extends View { public MyView(Context context) {    super(context); }  @Override protected void onDraw(Canvas canvas) {    canvas.drawBitmap(adapt, -scrollX, -scrollY, paint); }  public void handleScroll(float distX, float distY) {    // X-Axis ////////////////////////////////     if (distX > 6.0) {     if (scrollX < 460) {      scrollX += 15;     }    } else if (distX < -6.0) {     if (scrollX >= 15) {      scrollX -= 15;     }    }    // //////////////////////////////////////////     // Y-AXIS //////////////////////////////////    if (distY > 6.0) {     if (scrollY < 100) {      scrollY += 15;     }    } else if (distY < -6.0) {     if (scrollY >= 15) {      scrollY -= 15;     }    }    // //////////////////////////////////////////    //    // if ((scrollX <= 480) && (scrollY <= 120)) {    // adapt = Bitmap.createBitmap(bmp, scrollX, scrollY, 320, 480);    // invalidate();    // }    invalidate(); } } }</pre>    <p></p>    <p>**********************************************************************</p>    <p>教你在谷歌Android平台中处理图片</p>    <p>操作图像像素</p>    <p>现在你可以对单独的像素进行处理了。通过使用android.graphics.Bitmap API中的</p>    <p>getPixels,可以加载像素到一个整数数组中。在本文例子中,你将按照一定规则对每一<br /> <br /> 个像素实现着色。经过这个处理后,所有的像素将被转化为一个范围在0到255的字节码。<br /> <br /> android.graphics.Bitmap API中的setPixels则用来加载这个整数数组到一个图像中。<br /> <br /> 最后一步是通过ImageView变量mIV来更新屏幕。以下是实现这个染色过程的代码片段。</p>    <pre class="brush:java; toolbar: true; auto-links: false;">private void TintThePicture(int deg) {    int[] pix = new int[picw * pich];    mBitmap.getPixels(pix, 0, picw, 0, 0, picw, pich);     int RY, GY, BY, RYY, GYY, BYY, R, G, B, Y;    double angle = (3.14159d * (double)deg) / 180.0d;    int S = (int)(256.0d * Math.sin(angle));    int C = (int)(256.0d * Math.cos(angle));      for (int y = 0; y < pich; y++)     for (int x = 0; x < picw; x++)        {        int index = y * picw + x;        int r = (pix[index] >> 16) & 0xff;        int g = (pix[index] >> 8) & 0xff;        int b = pix[index] & 0xff;        RY = ( 70 * r - 59 * g - 11 * b) / 100;        GY = (-30 * r + 41 * g - 11 * b) / 100;        BY = (-30 * r - 59 * g + 89 * b) / 100;        Y = ( 30 * r + 59 * g + 11 * b) / 100;        RYY = (S * BY + C * RY) / 256;        BYY = (C * BY - S * RY) / 256;        GYY = (-51 * RYY - 19 * BYY) / 100;        R = Y + RYY;        R = (R < 0) ? 0 : ((R > 255) ? 255 : R);        G = Y + GYY;        G = (G < 0) ? 0 : ((G > 255) ? 255 : G);        B = Y + BYY;        B = (B < 0) ? 0 : ((B > 255) ? 255 : B);        pix[index] = 0xff000000 | (R << 16) | (G << 8) | B;        }       Bitmap bm = Bitmap.createBitmap(picw, pich, false);     bm.setPixels(pix, 0, picw, 0, 0, picw, pich);       // Put the updated bitmap into the main view     mIV.setImageBitmap(bm);     mIV.invalidate();       mBitmap = bm;     pix = null;  }</pre>    <p></p>    <p>**********************************************************************</p>    <p>android 图片的放大和缩小</p>    <pre class="brush:java; toolbar: true; auto-links: false;">public class ex04_22 extends Activity{ private ImageView mImageView; private Button btn1,btn2; private TextView mTextView; private AbsoluteLayout layout1; private Bitmap bmp; private int id=0; private int displayWidth,displayHeight; private float scaleWidth=1,scaleHeight=1; private final static String filename="/data/data/ex04_22.lcs/ex04_22_2.png"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //取得屏幕分辨率 DisplayMetrics dm=new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); displayWidth=dm.widthPixels; displayHeight=dm.heightPixels-80; bmp=BitmapFactory.decodeResource(this.getResources(),R.drawable.ex04_22_1); layout1=(AbsoluteLayout)findViewById(R.id.layout1); mImageView=(ImageView)findViewById(R.id.myImageView); btn1=(Button)findViewById(R.id.myButton1); btn1.setOnClickListener(new OnClickListener(){ public void onClick(View v){ small(); } }); btn2=(Button)findViewById(R.id.myButton2); btn2.setOnClickListener(new OnClickListener(){ public void onClick(View v){ big(); } }); } private void small(){ //获得Bitmap的高和宽 int bmpWidth=bmp.getWidth(); int bmpHeight=bmp.getHeight(); //设置缩小比例 double scale=0.8; //计算出这次要缩小的比例 scaleWidth=(float)(scaleWidth*scale); scaleHeight=(float)(scaleHeight*scale); //产生resize后的Bitmap对象 Matrix matrix=new Matrix(); matrix.postScale(scaleWidth, scaleHeight); Bitmap resizeBmp=Bitmap.createBitmap(bmp, 0, 0, bmpWidth, bmpHeight, matrix, true); if(id==0){ layout1.removeView(mImageView); } else{ layout1.removeView((ImageView)findViewById(id)); } id++; ImageView imageView=new ImageView(this); imageView.setId(id); imageView.setImageBitmap(resizeBmp); layout1.addView(imageView); setContentView(layout1); btn2.setEnabled(true); } private void big(){ //获得Bitmap的高和宽 int bmpWidth=bmp.getWidth(); int bmpHeight=bmp.getHeight(); //设置缩小比例 double scale=1.25; //计算出这次要缩小的比例 scaleWidth=(float)(scaleWidth*scale); scaleHeight=(float)(scaleHeight*scale); //产生resize后的Bitmap对象 Matrix matrix=new Matrix(); matrix.postScale(scaleWidth, scaleHeight); Bitmap resizeBmp=Bitmap.createBitmap(bmp, 0, 0, bmpWidth, bmpHeight, matrix, true); if(id==0){ layout1.removeView(mImageView); } else{ layout1.removeView((ImageView)findViewById(id)); } id++; ImageView imageView=new ImageView(this); imageView.setId(id); imageView.setImageBitmap(resizeBmp); layout1.addView(imageView); setContentView(layout1); if(scaleWidth*scale*bmpWidth>displayWidth||scaleHeight*scale*scaleHeight>displayHeight){ btn2.setEnabled(false); } } }</pre>    <p></p>    <p>xml文件</p>    <pre class="brush:xml; toolbar: true; auto-links: false;"><?xml version="1.0" encoding="utf-8"?>  <AbsoluteLayout android:id="@+id/layout1" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" > <ImageView android:id="@+id/myImageView" android:layout_width="200px"  android:layout_height="150px" android:src="@drawable/ex04_22_1" android:layout_x="0px" android:layout_y="0px" > </ImageView> <Button android:id="@+id/myButton1"  android:layout_width="90px" android:layout_height="60px" android:text="缩小" android:textSize="18sp" android:layout_x="20px" android:layout_y="372px"  > </Button> <Button android:id="@+id/myButton2" android:layout_width="90px" android:layout_height="60px" android:text="放大" android:textSize="18sp"  android:layout_x="210px" android:layout_y="372px" > </Button> </AbsoluteLayout></pre>    <p></p>    <p>*********************************************************************</p>    <p>android 图片透明度处理代码</p>    <pre class="brush:java; toolbar: true; auto-links: false;">public static Bitmap setAlpha(Bitmap sourceImg, int number) {    int[] argb = new int[sourceImg.getWidth() * sourceImg.getHeight()];    sourceImg.getPixels(argb, 0, sourceImg.getWidth(), 0, 0,sourceImg.getWidth(), sourceImg.getHeight());// 获得图片的ARGB值    number = number * 255 / 100;    for (int i = 0; i < argb.length; i++) {    argb = (number << 24) | (argb & 0x00FFFFFF);// 修改最高2位的值    }    sourceImg = Bitmap.createBitmap(argb, sourceImg.getWidth(), sourceImg.getHeight(), Config.ARGB_8888);    return sourceImg;  }</pre>