Android 用 camera2 API 自定义相机
ThelmaMahur
8年前
<h2>前言</h2> <p>笔者因为项目需要自定义相机,所以了解了一下 Android 关于 camera 这块的 API。Android SDK 21(LOLLIPOP) 开始已经弃用了之前的 Camera 类,提供了 camera2 相关 API,目前网上关于 camera2 API 介绍的资料比较少,笔者搜集网上资料,结合自己的实践,在这里做一个总结。</p> <h2>流程</h2> <p>因为 camera2 提供的接口比较多,虽然很灵活,但是也增加了使用的复杂度。首先来大致了解一下调用 camera2 的流程,方便我们理清思路。</p> <p style="text-align:center"><img src="https://simg.open-open.com/show/8cf9cbe8916c9023a267906404127e11.png"></p> <p>要显示相机捕捉的画面,只需要三步:初始化相机,预览,更新预览。也就是上图中左侧的部分。要实现这三步,需要用到的主要接口类和它们的作用步骤如上图右侧部分所示。下面就用代码来详解一下。</p> <h2>案例</h2> <p>首先创建一个相机界面:</p> <p>activity_camera.xml</p> <pre> <code class="language-java"><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical"> <TextureView android:id="@+id/camera_texture_view" android:layout_width="match_parent" android:layout_height="match_parent" /> <ImageButton android:id="@+id/capture_ib" android:layout_width="60dp" android:layout_height="60dp" android:layout_marginBottom="10dp" android:layout_gravity="bottom|center" android:background="@drawable/send_pres"/> </LinearLayout></code></pre> <p>界面很简单,只有一个 TexureView 和一个按钮。</p> <p>接下来在 Activity 中初始化并显示相机捕捉的画面。</p> <p>首先要解决的一个问题就是画面拉伸的问题。</p> <p>要解决这个问题,首先要从 TextureView 下手。</p> <p>CameraActivity.java</p> <pre> <code class="language-java">mTextureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() { @Override public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) { mWidth = width; mHeight = height; getCameraId(); openCamera(); } @Override public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i1) { } @Override public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) { return false; } @Override public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) { } });</code></pre> <p>在 onSurfaceTextureAvailable 中初始化相机。通过 CameraManager 对象 openCamera,这正是流程图中 Init 步骤中的第一步。openCamera 有三个参数,第一个是 String 类型的 cameraId,第二个是 CameraDevice.StateCallback,第三个是 Handler。这里我们要声明一个 StateCallback:</p> <pre> <code class="language-java">private CameraDevice.StateCallback mCameraDeviceStateCallback = new CameraDevice.StateCallback() { @Override public void onOpened(CameraDevice cameraDevice) { mCameraDevice = cameraDevice; createCameraPreview(); } @Override public void onDisconnected(CameraDevice cameraDevice) { mCameraDevice.close(); mCameraDevice = null; } @Override public void onError(CameraDevice cameraDevice, int i) { mCameraDevice.close(); mCameraDevice = null; } };</code></pre> <p>可以看到,在 camera 准备完毕之后就可以创建预览界面了。解决画面拉伸的问题就是要为预览界面设置一个合适比例的 SurfaceTexture buffer size。</p> <pre> <code class="language-java">private void createCameraPreview() { try { SurfaceTexture texture = mTextureView.getSurfaceTexture(); assert texture != null; CameraCharacteristics characteristics = mCameraManager.getCameraCharacteristics(mCameraId); StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP); int deviceOrientation = getWindowManager().getDefaultDisplay().getOrientation(); int totalRotation = sensorToDeviceRotation(characteristics, deviceOrientation); boolean swapRotation = totalRotation == 90 || totalRotation == 270; int rotatedWidth = mWidth; int rotatedHeight = mHeight; if (swapRotation) { rotatedWidth = mHeight; rotatedHeight = mWidth; } mPreviewSize = getPreferredPreviewSize(map.getOutputSizes(SurfaceTexture.class), rotatedWidth, rotatedHeight); texture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight()); Log.e("CameraActivity", "OptimalSize width: " + mPreviewSize.getWidth() + " height: " + mPreviewSize.getHeight()); ...</code></pre> <p>这里根据当前设备及传感器的旋转角度来判断是否交换宽高值,然后通过 CameraCharacteristics 来得到最适合当前大小比例的宽高,然后把这个宽高设置给 SurfaceTexture 。</p> <pre> <code class="language-java">private Size getPreferredPreviewSize(Size[] sizes, int width, int height) { List<Size> collectorSizes = new ArrayList<>(); for (Size option : sizes) { if (width > height) { if (option.getWidth() > width && option.getHeight() > height) { collectorSizes.add(option); } } else { if (option.getHeight() > width && option.getWidth() > height) { collectorSizes.add(option); } } } if (collectorSizes.size() > 0) { return Collections.min(collectorSizes, new Comparator<Size>() { @Override public int compare(Size s1, Size s2) { return Long.signum(s1.getWidth() * s1.getHeight() - s2.getWidth() * s2.getHeight()); } }); } return sizes[0]; }</code></pre> <p>这里 Sizes 是相机返回的支持的分辨率,从我们传递的参数找找到一个最接近的分辨率。</p> <p>接下来就要通过 CaptureRequest.Builder以及 CameraCaptureSession.StateCallback 来创建及更新预览界面:</p> <pre> <code class="language-java">... Surface surface = new Surface(texture); mBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); // 设置预览对象 mBuilder.addTarget(surface); mCameraDevice.createCaptureSession(Arrays.asList(surface), new CameraCaptureSession.StateCallback() { @Override public void onConfigured(CameraCaptureSession cameraCaptureSession) { if (null == mCameraDevice) { return; } mSession = cameraCaptureSession; mBuilder.set(CaptureRequest.CONTROL_MODE, CameraMetadata.CONTROL_MODE_AUTO); try { // 不停地将捕捉的画面更新到 TextureView mSession.setRepeatingRequest(mBuilder.build(), mSessionCaptureCallback, mBackgroundHandler); } catch (CameraAccessException e) { e.printStackTrace(); } } @Override public void onConfigureFailed(CameraCaptureSession cameraCaptureSession) { Toast.makeText(CameraActivity.this, "Camera configuration change", Toast.LENGTH_SHORT).show(); } }, null); } catch (CameraAccessException e) { e.printStackTrace(); }</code></pre> <h2> </h2> <p>来自:http://www.cnblogs.com/jpush88/p/6670724.html</p> <p> </p>