神奇的CAReplicatorLayer
fnln0755
8年前
<h2>文档描述:</h2> <p>The CAReplicatorLayer class creates a specified number of copies of its sublayers (the source layer), each copy potentially having geometric, temporal and color transformations applied to it.</p> <h2>简介</h2> <ul> <li>支持系统:>=iOS3.0。</li> <li>文档释义:CAReplicatorLayer类可用来从layer源高效复制多个实体对象,每个实体对象都可以拥有几何形状、颜色、时间层次上的不同转换。</li> <li>实际应用: 加载动画、镜像layer的生成。</li> </ul> <h2>使用示例1:实现一个镜像反射效果</h2> <h3>1.创建一个模板层</h3> <pre> <code class="language-objectivec">/* 创建一个模板层 CAReplicatorLayer会按照一定的规则“克隆”这个模板 */ CAShapeLayer *shape = [CAShapeLayer layer]; shape.frame = CGRectMake(0, 0, 80, 80); /* 绘制模板的形状 */ shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 80, 80)].CGPath; /* 模板的填充颜色 */ shape.fillColor = [UIColor redColor].CGColor; shape.opacity = 0.0; /* 创建所有的子层的动画组(也可以是单个动画) */ CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; /* 动画组元素 */ animationGroup.animations = @[[self alphaAnimation],[self scaleAnimation]]; /* 动画执行时间 */ animationGroup.duration = 4.0; animationGroup.autoreverses = NO; animationGroup.repeatCount = HUGE; /* 给模板层添加动画 实质上也是给每个CAReplicatorLayer子层添加动画 */ [shape addAnimation:animationGroup forKey:@"animationGroup"]; /* 创建CAReplicatorLayer对象 */ CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; replicatorLayer.frame = self.containerView.bounds; /* 设置每个元素的添加间隔时间 */ replicatorLayer.instanceDelay = 0.5; /* 设置每元素个数 */ replicatorLayer.instanceCount = 8; /* 给CAReplicatorLayer对象的子层添加转换规则 这里决定了子层的布局 */ replicatorLayerY.instanceTransform = CATransform3DTranslate(CATransform3DIdentity, 0, radius+between, 0); /* 添加子层 */ [replicatorLayer addSublayer:shape];</code></pre> <p>Note:在这里,大家可以根据需要添加不同的动画元素或者不添加任何动画,该用法多用于实现加载提示视图的动画制作。</p> <h3>2.实现某个视图的反射效果</h3> <p>我们首先继承UIView创建一个子类,在子类的+(Class)layerClass方法中设置当前视图对象的layer为CAReplicatorLayer对象:</p> <pre> <code class="language-objectivec">+ (Class)layerClass{ return [CAReplicatorLayer class]; }</code></pre> <p>然后在创建该子类的对象时对self.layer进行设置相关参数:</p> <pre> <code class="language-objectivec">- (void)setup{ /* 获取当前的layer 实际上为CAReplicatorLayer对象 */ CAReplicatorLayer *layer = (CAReplicatorLayer *)self.layer; layer.instanceCount = 2; layer.anchorPoint = CGPointMake(0.5, 0.5); /* 创建3D转换效果 */ CATransform3D transform = CATransform3DIdentity; CGFloat verticaloffset = self.bounds.size.height ; transform = CATransform3DTranslate(transform, 0, verticaloffset, 0); /* 设置Y轴镜面反射 */ transform = CATransform3DScale(transform, 1, -1, 0); transform = CATransform3DRotate(transform, -M_PI / 4, 1, 0, 0); layer.instanceTransform = transform; /* 镜面的透明度 越低显示越清晰 因为是镜面效果 */ layer.instanceAlphaOffset = -0.1; }</code></pre> <p>效果图如下:</p> <p></p> <p style="text-align:center"><img src="https://simg.open-open.com/show/9f921b3ada0f51e9bdde319bf3f8e577.png"></p> <p style="text-align:center">镜像层.png</p> <h2>示例2:CAReplicatorLayer作为核心技术实现加载动画。</h2> <h3>1.首先,创建一个UIView的子类,并暴露相关方法:</h3> <pre> <code class="language-objectivec">@interface JHHJView : UIView /* 显示加载动画 并添加到父视图上 */ + (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type; /* 显示动画 并添加在主窗口上 */ + (void)showLoadingOnTheKeyWindowWithType:(JHHJViewType)type; /* 停止动画 */ + (void)hideLoading; /* 设置动画背景色(全屏背景色) */ + (void)backgroudColor:(UIColor *)color; /* 设置中心视图的动画背景颜色 默认透明色 */ + (void)centerBGViewBackgroudColor:(UIColor *)color;</code></pre> <h3>2.并且声明了一个枚举类型:该枚举类型代表着加载动画类型。</h3> <pre> <code class="language-objectivec">typedef NS_ENUM(NSInteger,JHHJViewType){ /** * 线性动画 */ JHHJViewTypeSingleLine = 0, /** * 方形点动画 */ JHHJViewTypeSquare = 1, /** * 三角形运动动画 */ JHHJViewTypeTriangleTranslate = 2, /** * 原型视图裁剪动画 */ JHHJViewTypeClip };</code></pre> <h3>3.在.m文件中,该类拥有的成员变量如下:</h3> <pre> <code class="language-objectivec">@interface JHHJView () //中心背景视图 @property (nonatomic,strong)JHHJCenterBGView *centerBGView; //计时器 @property (nonatomic,strong)NSTimer * clipTimer; //层数组 @property (nonatomic,strong)NSMutableArray * clipLayerArr; //计时器计量数 @property (nonatomic,assign) long long currentTimerIndex; //背景层 @property (nonatomic,strong) CAShapeLayer *bgLayer; @end</code></pre> <h3>4.然后,设置以单例的方式创建该类的对象:</h3> <pre> <code class="language-objectivec">/** * 对象单例化 * * @return 单例对象 */ + (JHHJView *)shareInstanceJHHJView{ static JHHJView * instance = nil; if (!instance) { instance = [[JHHJView alloc] initWithFrame:[UIScreen mainScreen].bounds]; instance.centerBGView = [[JHHJCenterBGView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)]; instance.centerBGView.center = CGPointMake(K_IOS_WIDTH / 2, K_IOS_HEIGHT/2); [instance addSubview:instance.centerBGView]; } return instance; }</code></pre> <h3>5.动画的实现如下:</h3> <pre> <code class="language-objectivec">/** * 展示动画视图 并添加到依赖视图上 * * @param superView 依赖的父视图 * @param type 动画样式 */ + (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type{ /* 在显示前 先从父视图移除当前动画视图 */ JHHJView *instance = [[self class] shareInstanceJHHJView]; [[self class] hideLoading]; /* 显示前 先将动画图层从中心视图上移除 */ for (CALayer *layer in instance.centerBGView.layer.sublayers) { [layer removeFromSuperlayer]; } /* 按照type初始化动画 */ switch (type) { case JHHJViewTypeSingleLine: { CALayer *layer = [instance lineAnimation]; layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 - 25, CGRectGetHeight(instance.centerBGView.frame)/2); [instance.centerBGView.layer addSublayer:layer]; }break; case JHHJViewTypeSquare: { CALayer *layer = [[self class] qurareAnimation]; layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2, CGRectGetHeight(instance.centerBGView.frame)/2); [instance.centerBGView.layer addSublayer:layer]; }break; case JHHJViewTypeTriangleTranslate: { CALayer *layer = [[self class] triangleAnimation]; layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 - 18, CGRectGetHeight(instance.centerBGView.frame)/2 - 15); [instance.centerBGView.layer addSublayer:layer]; }break; case JHHJViewTypeClip: { CALayer *layer = [[self class] clipAnimation]; layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 , CGRectGetHeight(instance.centerBGView.frame)/2 - 15); [instance.centerBGView.layer addSublayer:layer]; }break; default: break; } [superView addSubview:instance]; }</code></pre> <h3>6.下面来具体实现其中一个动画,以三角形旋转动画为例:</h3> <pre> <code class="language-objectivec">/** * 三角形运动动画 * * @return 动画实例对象 */ + (CALayer *)triangleAnimation{ /* 基本间距确定及模板层的创建 */ CGFloat radius = 50/4.0; CGFloat transX = 50 - radius; CAShapeLayer *shape = [CAShapeLayer layer]; shape.frame = CGRectMake(0, 0, radius, radius); shape.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, radius, radius)].CGPath; shape.strokeColor = [UIColor redColor].CGColor; shape.fillColor = [UIColor redColor].CGColor; shape.lineWidth = 1; [shape addAnimation:[JHHJAnimation rotateAnimation] forKey:@"rotateAnimation"]; /* 创建克隆层 */ CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer]; replicatorLayer.frame = CGRectMake(0, 0, radius, radius); replicatorLayer.instanceDelay = 0.0; replicatorLayer.instanceCount = 3; CATransform3D trans3D = CATransform3DIdentity; trans3D = CATransform3DTranslate(trans3D, transX, 0, 0); trans3D = CATransform3DRotate(trans3D, 120.0*M_PI/180.0, 0.0, 0.0, 1.0); replicatorLayer.instanceTransform = trans3D; [replicatorLayer addSublayer:shape]; return replicatorLayer; }</code></pre> <p>流程如上,效果图如下:</p> <p style="text-align:center"><img src="https://simg.open-open.com/show/7768d3e8df0c3a22e3210c1e177872d5.gif"></p> <p style="text-align:center">loading......</p> <p>来自:https://github.com/China131/JHLoadingForHJ<br> </p> <p>https://github.com/China131/JHLoadingForHJ</p> <p> </p>