Android最佳实践——深入浅出WebSocket协议
HenHake
8年前
<p>首先明确一下概念,WebSocket协议是一种建立在TCP连接基础上的全双工通信的协议。概念强调了两点内容:</p> <ul> <li> <p>TCP基础上</p> </li> <li> <p>全双工通信</p> </li> </ul> <p>那么什么是全双工通信呢?</p> <p>全双工就是指客户端和服务端可以同时进行双向通信,强调同时、双向通信</p> <p>WebSocket可以应用于即时通信等场景,比如现在直播很火热,直播中的弹幕也可以使用WebSocket去实现。</p> <p>WebSocket的协议内容可以见 The WebSocket Protocol ,讲得最全面的官方说明。简单介绍可以见维基百科 WebSocket</p> <p>在Android客户端,一般可以使用下面的库完成WebSocket通信</p> <ul> <li> <p>okhttp ,一般人我不告诉他okhttp还可以用来进行WebSocket通信</p> </li> <li> <p>Java-WebSocket ,纯java实现的WebSocket客户端和服务端实现</p> </li> </ul> <p>那么在没有服务端支持的情况下,我们客户端如何进行WebSocket的测试呢?一般人我也不告诉他!答案还是okhttp,这次是okhttp的扩展模块mockserver,不过最新版本的okhttp已经把WebSocket合入okhttp核心库中去了,如果你用的版本比较低,就可能需要依赖okhttp-ws模块。</p> <p>先来看协议内容组成,先上一张神图</p> <p style="text-align:center"><img src="https://simg.open-open.com/show/ec5b60f61f21eb437afc983a84127146.png"></p> <p>WebSocket按上面图中协议规则进行传输,上图称为一个数据帧。</p> <ul> <li> <p>FIN,共1位,标记消息是否是最后1帧,1个消息由1个或多个数据帧构成,若消息由1帧构成,起始帧就是结束帧。</p> </li> <li> <p>RSV1,RSV2,RSV3,各1位,预留位,用于自定义扩展。如果没有扩展,各位值为0;如果定义了扩展,即为非0值。如果接收的帧中此处为非0,但是扩展中却没有该值的定义,那么关闭连接。</p> </li> <li> <p style="text-align:center">OPCODE,共4位,帧类型,分为控制帧和非控制帧。如果接收到未知帧,接收端必须关闭连接。已定义的帧类型如下图所示:<br> <img src="https://simg.open-open.com/show/d15e51e2e1b8c33cb40c13ee6e1a015c.png"></p> </li> </ul> <p>除了上图中的0,1,2外(0x0,0x1,0x2),3-7(0x3-0x7)暂时没有进行定义,为以后的非控制帧保留。</p> <p>除了上图中的8,9,10(0x8,0x9,0xA)外,11-15(0xB-0xF)暂时没有进行定义,为以后的控制帧保留。</p> <p>消息的分片,一般来说,对于一个长度较小的消息,可以使用1帧完成消息的发送, 比如说文本消息,Fin的值为1,表示结束,Opcode值不能为0,0表示后续还有数据帧会发送过来。</p> <p>而对于一些长度较长的消息,则需要将消息进行分片发送。比如语音消息,这时候起始帧的FIN值为0,Opcode为非0,接着是若干帧(FIN值都为0,Opcode值为0),结束帧FIN值为1,Opcode值为0。</p> <p>WebSocket的控制帧有3种,关闭帧、Ping帧、Pong帧,关闭帧很好理解,客户端如果收到关闭帧直接关闭连接即可,当然客户端也可以发送关闭帧给服务器端。而Ping帧和Pong帧则是WebSocket的心跳检测,用于保证客户端是在线的,一般来说,只有服务端给客户端发送Ping帧,然后客户端发送Pong帧进行回应,表示自己还在线,可以进行后续通信。</p> <ul> <li> <p>MASK,共1位,掩码位,表示帧中的数据是否经过加密,客户端发出的数据帧需要经过掩码处理,这个值都是1。如果值是1,那么Masking-key域的数据就是掩码秘钥,用于解码PayloadData,否则Masking-key长度为0。</p> </li> </ul> <p>WebSocket协议规定数据通过帧序列传输。客户端必须对其发送到服务器的所有帧进行掩码处理。</p> <p>服务器一旦收到无掩码帧,将关闭连接。服务器可能发送一个状态码是1002(表示协议错误)的Close帧。</p> <p>而服务器发送客户端的数据帧不做掩码处理,一旦客户端发现经过掩码处理的帧,将关闭连接。客户端可能使用状态码1002。</p> <p>更多状态码如下图所示:</p> <p style="text-align:center"><img src="https://simg.open-open.com/show/cb76c24bd123285df13795f544ac18a3.png"></p> <ul> <li> <p>Payload len,7位或者7+16位或者7+64位,表示数据帧中数据大小,这里有好几种情况。</p> <ul> <li>如果值为0-125,那么该值就是payload data的真实长度。</li> <li>如果值为126,那么该7位后面紧跟着的2个字节就是payload data的真实长度。</li> <li>如果值为127,那么该7位后面紧跟着的8个字节就是payload data的真实长度。</li> <li>长度遵循一个原则,就是用最少的字节表示长度,举个例子,当payload data的真实长度是124时,在0-125之间,必须用7位表示;不允许将这7位表示成126或者127,然后后面用2个字节或者8个字节表示124,这样做就违反了原则。</li> </ul> </li> <li> <p>Masking-key ,0或者4个字节,当MASK位为1时,4个字节,否则0个字节。如果MASK值为1,则发出去的数据需要经过加密处理,加密流程如下:</p> </li> </ul> <pre> <code class="language-java">void mask(byte[] original, byte[] maskKey) { for (int i = 0; i < original.length; i++) { original[i] = (byte) (original[i] ^ maskKey[i % 4]); } }</code></pre> <ul> <li> <p>最后就是Payload data,其大小是(x+y)个字节,x是Extension data,即扩展数据,y是Application data,即程序数据,扩展数据可能为0。 如果扩展数据不为0,必须提前进行协商,规定其长度,否则是不合法的数据帧。</p> </li> </ul> <p>以上是WebSocket数据传输的帧内容,大致了解即可。除此之外,WebSocket协议还有一个握手的过程。握手通过发送一个http请求来完成,这里基本和http2.0有点类似,客户端发送一个请求协议升级的get请求给服务端,服务端如果支持的话会返回http code 为101,表示可以切换到对应的协议。大致流程如下:</p> <ul> <li> <p>客户端发送get请求协议升级</p> </li> </ul> <pre> <code class="language-java">Upgrade: websocket Connection: Upgrade Sec-WebSocket-Key: RCfYMqhgCo4N4E+cIZ0iPg== Sec-WebSocket-Version: 13</code></pre> <p>该请求会在请求头上带上WebSocket的版本号,这里是13,以及客户端随机生成的Sec-WebSocket-Key,服务器端收到后根据这个key进行一些处理,返回一个Sec-WebSocket-Accept的值给客户端。</p> <ul> <li> <p>服务端返回同意升级到WebSocket协议</p> </li> </ul> <pre> <code class="language-java">HTTP/1.1 101 Switching Protocols Upgrade: websocket Connection: upgrade Sec-WebSocket-Accept: b7RAFizjwDE9lWS46ZMPfmN35wc=</code></pre> <p>收到响应后,响应头中包含Sec-WebSocket-Accept值,该值表示服务器端同意握手,值的计算方式如下:</p> <pre> <code class="language-java">$(Sec-WebSocket-Accept)=BASE64(SHA1($(Sec-WebSocket-Key)+"258EAFA5-E914-47DA-95CA-C5AB0DC85B11"))</code></pre> <p>客户端得到该值后,对本地的Sec-WebSocket-Key进行同样的编码,然后对比,如果相同则可以进行后续处理。</p> <p>关于WebSocket协议,一般来说,如果是通过https协议开始升级而来的,那么一般是wss://开头,如果是http协议开始升级而来的,那么一般是ws://开头</p> <p>讲完了概念性的东西,接下来就是最佳实践了。</p> <p>那么客户端怎么进行WebSocket测试呢?这里我们使用OkHttp的扩展模块Mock Server来实现。</p> <p>首先引入okhttp依赖和mockserver依赖,对maven来说,内容如下</p> <pre> <code class="language-java"><dependency> <groupId>com.squareup.okhttp3</groupId> <artifactId>okhttp</artifactId> <version>3.4.1</version> </dependency> <dependency> <groupId>com.squareup.okhttp3</groupId> <artifactId>mockwebserver</artifactId> <version>3.4.1</version> </dependency></code></pre> <p>对gradle来说,其内容如下</p> <pre> <code class="language-java">compile 'com.squareup.okhttp3:okhttp:3.4.1' compile 'com.squareup.okhttp3:mockwebserver:3.4.1'</code></pre> <p>接下来我们实现一个功能,功能大致如下:</p> <ul> <li> <p>客户端和服务端进行建连</p> </li> <li> <p>连接建立后客户端向服务端发送文本内容command 1</p> </li> <li> <p>服务器端收到文本内容command 1后返回给客户端内容replay command 1</p> </li> <li> <p>客户端收到了服务器端返回的replay command 1后再次向服务端发送command 2</p> </li> <li> <p>服务端收到文本内容command 2后,发送一个ping帧,客户端收到ping帧后会将ping帧内容原封不动的以pong帧返回给服务器端</p> </li> <li> <p>服务器端收到客户端返回的心跳pong帧后,发送一个关闭连接的控制帧</p> </li> <li> <p>客户端收到关闭控制帧后关闭连接</p> </li> <li> <p>服务器端检测到客户端关闭连接,关闭连接</p> </li> </ul> <p>这里需要注意一点,okhttp内部对线程做了检测,也就是收到消息的线程为read线程,那么回复消息不能再read线程中去回复,而要开一个write线程,具体可以看源码,不遵循的话就就会扔异常出来。</p> <pre> <code class="language-java">if (Thread.currentThread() == looperThread) { throw new IllegalStateException("attempting to write from reader thread"); }</code></pre> <p>looperThread就是read线程。</p> <p>知道了这一点后,我们根据上面的步骤实现一下,首先是server端,使用MockWebServer构造一个mock server对象,顺便new一个线程池,用于write线程回写消息。</p> <pre> <code class="language-java">private final MockWebServer mockWebServer = new MockWebServer(); private final ExecutorService writeExecutor = Executors.newSingleThreadExecutor();</code></pre> <p>然后起一个webserver</p> <pre> <code class="language-java">mockWebServer.enqueue(new MockResponse().withWebSocketUpgrade(new WebSocketListener() { WebSocket webSocket = null; @Override public void onOpen(final WebSocket webSocket, Response response) { //保存引用,用于后续操作 this.webSocket = webSocket; //打印一些内容 System.out.println("server onOpen"); System.out.println("server request header:" + response.request().headers()); System.out.println("server response header:" + response.headers()); System.out.println("server response:" + response); } @Override public void onMessage(ResponseBody message) throws IOException { String string = message.string(); System.out.println("server onMessage"); System.out.println("message:" + string); //注意下面都是write线程回写给客户端 //当收到客户端的command 1时回复replay command 1 if ("command 1".equals(string)) { //replay it writeExecutor.execute(new Runnable() { @Override public void run() { try { webSocket.message(RequestBody.create(WebSocket.TEXT, "replay command 1")); } catch (IOException e) { e.printStackTrace(); } } }); } else if ("command 2".equals(string)) { //当收到客户端的command 2时,发送ping帧 //ping it writeExecutor.execute(new Runnable() { @Override public void run() { try { webSocket.ping(ByteString.of("ping from server...".getBytes())); } catch (IOException e) { e.printStackTrace(); } } }); } } @Override public void onPong(ByteString payload) { //打印一些内容 System.out.println("server onPong"); //注意下面都是write线程回写给客户端 //客户端收到ping帧后会回复pong帧,回调到这,收到pong帧后关闭连接 //close it writeExecutor.execute(new Runnable() { @Override public void run() { try { webSocket.close(1000, "Normal Closure"); } catch (IOException e) { e.printStackTrace(); } } }); } @Override public void onClose(int code, String reason) { //打印一些内容 System.out.println("server onClose"); System.out.println("code:" + code + " reason:" + reason); } @Override public void onFailure(Throwable t, Response response) { //出现异常会进入此回调 System.out.println("server onFailure"); System.out.println("throwable:" + t); System.out.println("response:" + response); } }));</code></pre> <p>然后是客户端的实现,也安装上面的步骤来即可。</p> <p>不过这之前需要知道服务器端的Host和port,这两个值可以通过mockWebServer对象获得。</p> <pre> <code class="language-java">String hostName = mockWebServer.getHostName(); int port = mockWebServer.getPort(); System.out.println("hostName:" + hostName); System.out.println("port:" + port);</code></pre> <p>然后通过host和port构造请求</p> <pre> <code class="language-java">//新建client OkHttpClient client = new OkHttpClient.Builder() .build(); //构造request对象 Request request = new Request.Builder() .url("ws://" + hostName + ":" + port + "/") .build(); //new 一个websocket调用对象并建立连接 client.newWebSocketCall(request).enqueue(new WebSocketListener() { WebSocket webSocket = null; @Override public void onOpen(final WebSocket webSocket, Response response) { //保存引用,用于后续操作 this.webSocket = webSocket; //打印一些内容 System.out.println("client onOpen"); System.out.println("client request header:" + response.request().headers()); System.out.println("client response header:" + response.headers()); System.out.println("client response:" + response); //注意下面都是write线程回写给客户端 //建立连接成功后,发生command 1给服务器端 writeExecutor.execute(new Runnable() { @Override public void run() { try { webSocket.message(RequestBody.create(WebSocket.TEXT, "command 1")); } catch (IOException e) { e.printStackTrace(); } } }); } @Override public void onMessage(ResponseBody message) throws IOException { //打印一些内容 String string = message.string(); System.out.println("client onMessage"); System.out.println("message:" + string); //注意下面都是write线程回写给客户端 if ("replay command 1".equals(string)) { //收到服务器返回的replay command 1后继续向服务器端发送command 2 //replay it writeExecutor.execute(new Runnable() { @Override public void run() { try { webSocket.message(RequestBody.create(WebSocket.TEXT, "command 2")); } catch (IOException e) { e.printStackTrace(); } } }); } } @Override public void onPong(ByteString payload) { //打印一些内容 System.out.println("client onPong"); System.out.println("payload:" + payload); } @Override public void onClose(int code, String reason) { //打印一些内容 System.out.println("client onClose"); System.out.println("code:" + code + " reason:" + reason); } @Override public void onFailure(Throwable t, Response response) { //发生错误时会回调到这 System.out.println("client onFailure"); System.out.println("throwable:" + t); System.out.println("response:" + response); } });</code></pre> <p>最终输出如下图所示</p> <p><img src="https://simg.open-open.com/show/fcad2fdf297b8783cf8b4d60ba371976.png"></p> <p>除了文本内容外,也可以发送二进制内容,如图像,语音,视频等,所以我们完全可以自定义发送的内容。</p> <pre> <code class="language-java">webSocket.message(RequestBody.create(WebSocket.BINARY,bytes));</code></pre> <p>而除了okhttp外,我们也可以使用Java-Websocket库来实现,其maven依赖如下</p> <pre> <code class="language-java"><dependency> <groupId>org.java-websocket</groupId> <artifactId>Java-WebSocket</artifactId> <version>1.3.0</version> </dependency></code></pre> <p>gradle依赖如下</p> <pre> <code class="language-java">compile 'org.java-websocket:Java-WebSocket:1.3.0'</code></pre> <p>用法也和okhttp类似,具体细节不追究,大概给一个demo,开启一个mock server可以使用WebSocketServer对象,因为run了一个server只会会循环阻塞当前线程,所以我们在子线程中run。</p> <pre> <code class="language-java">private final ExecutorService executorService = Executors.newSingleThreadExecutor(); try { executorService.execute(new Runnable() { @Override public void run() { WebSocketServer webSocketServer = new WebSocketServer(new InetSocketAddress("localhost", 8080)) { @Override public void onOpen(WebSocket webSocket, ClientHandshake clientHandshake) { System.out.println("server onOpen"); } @Override public void onClose(WebSocket webSocket, int i, String s, boolean b) { System.out.println("server onClose:" + i + " " + s + " " + b); } @Override public void onMessage(WebSocket webSocket, String s) { System.out.println("server onMessage:" + s); } @Override public void onError(WebSocket webSocket, Exception e) { System.out.println("server onMessage:" + e); } }; webSocketServer.run(); } }); } catch (Exception e) { e.printStackTrace(); }</code></pre> <p>然后客户端可以使用WebSocketClient对象</p> <pre> <code class="language-java">private final ExecutorService executorService = Executors.newSingleThreadExecutor(); executorService.execute(new Runnable() { @Override public void run() { Map<String, String> headers = new HashMap(); WebSocketClient webSocketClient = new WebSocketClient(URI.create("ws://localhost:8080/"), new Draft_17(), headers, 10) { @Override public void onOpen(ServerHandshake serverHandshake) { System.out.println("client onOpen"); } @Override public void onMessage(String s) { System.out.println("client onMessage:" + s); } @Override public void onClose(int i, String s, boolean b) { System.out.println("client onClose:" + i + " " + s + " " + b); } @Override public void onError(Exception e) { System.out.println("client onError:" + e); } }; webSocketClient.connect(); } });</code></pre> <p>知道了如何使用之后,我们来深究一些okhttp内部是怎么实现的WebSocket协议,其内部定义了三个接口,首先是WebSocket接口,用于实现发送消息帧,ping检测心跳,close关闭连接,其内部还定义了两个常量,用于发送不同类型的帧。</p> <pre> <code class="language-java">public interface WebSocket { //文本帧时使用 MediaType TEXT = MediaType.parse("application/vnd.okhttp.websocket+text; charset=utf-8"); //二进制帧时使用 MediaType BINARY = MediaType.parse("application/vnd.okhttp.websocket+binary"); void message(RequestBody message) throws IOException; void ping(ByteString payload) throws IOException; void close(int code, String reason) throws IOException; }</code></pre> <p>接着是WebSocketListener接口,用于进行各种回调,如建立连接成功时的回调,收到消息帧时的回调,收到Pong帧时的回调,关闭连接时的回调,以及连接过程中发生任何错误的回调,其定义如下:</p> <pre> <code class="language-java">public interface WebSocketListener { void onOpen(WebSocket webSocket, Response response); void onMessage(ResponseBody message) throws IOException; void onPong(ByteString payload); void onClose(int code, String reason); void onFailure(Throwable t, Response response); }</code></pre> <p>最后一个是类似Http请求时OkHttp返回的Call对象,定义了几个方法,如获取request对象,异步请求,取消连接,判断是否已经执行过,是否已经被取消了,以及一个clone方法,返回一个可被重新执行的WebSocketCall对象,此外,内部还定义了一个Factory接口,该接口被OkHttpClient所实现,用于返回一个WebSocketCall对象,从而建立WebSocket连接。</p> <pre> <code class="language-java">public interface WebSocketCall extends Cloneable { Request request(); void enqueue(WebSocketListener listener); void cancel(); boolean isExecuted(); boolean isCanceled(); WebSocketCall clone(); interface Factory { WebSocketCall newWebSocketCall(Request request); } }</code></pre> <p>OkHttpClient内部实现的Factory接口中的方法如下,返回了WebSocketCall的实现类RealWebSocketCall。</p> <pre> <code class="language-java">public WebSocketCall newWebSocketCall(Request request) { return new RealWebSocketCall(this, request); }</code></pre> <p>在RealWebSocketCall构造函数中,主要做一件事情,就是构造请求协议升级的请求。必须是Get请求,然后生成一个随机数,进行base64编码,设置为请求头Sec-WebSocket-Key的值,OkHttp内部实现的WebSocket版本是13,所以添加请求头Sec-WebSocket-Version=13</p> <pre> <code class="language-java">RealWebSocketCall(OkHttpClient client, Request request) { this(client, request, new SecureRandom()); } RealWebSocketCall(OkHttpClient client, Request request, Random random) { if (!"GET".equals(request.method())) { throw new IllegalArgumentException("Request must be GET: " + request.method()); } this.random = random; byte[] nonce = new byte[16]; random.nextBytes(nonce); key = ByteString.of(nonce).base64(); client = client.newBuilder() .readTimeout(0, SECONDS) // i.e., no timeout because this is a long-lived connection. .writeTimeout(0, SECONDS) // i.e., no timeout because this is a long-lived connection. .protocols(ONLY_HTTP1) .build(); originalRequest = request; request = request.newBuilder() .header("Upgrade", "websocket") .header("Connection", "Upgrade") .header("Sec-WebSocket-Key", key) .header("Sec-WebSocket-Version", "13") .build(); call = new RealCall(client, request, true /* for web socket */); }</code></pre> <p>当我们调用enqueue方法异步进行连接时,就会发送构造函数里构造的http升级协议请求,当服务器端返回响应体时,进行解析,获得StreamWebSocket对象。</p> <pre> <code class="language-java">StreamWebSocket create(Response response, WebSocketListener listener) throws IOException { if (response.code() != 101) { throw new ProtocolException("Expected HTTP 101 response but was '" + response.code() + " " + response.message() + "'"); } String headerConnection = response.header("Connection"); if (!"Upgrade".equalsIgnoreCase(headerConnection)) { throw new ProtocolException( "Expected 'Connection' header value 'Upgrade' but was '" + headerConnection + "'"); } String headerUpgrade = response.header("Upgrade"); if (!"websocket".equalsIgnoreCase(headerUpgrade)) { throw new ProtocolException( "Expected 'Upgrade' header value 'websocket' but was '" + headerUpgrade + "'"); } String headerAccept = response.header("Sec-WebSocket-Accept"); String acceptExpected = Util.shaBase64(key + WebSocketProtocol.ACCEPT_MAGIC); if (!acceptExpected.equals(headerAccept)) { throw new ProtocolException("Expected 'Sec-WebSocket-Accept' header value '" + acceptExpected + "' but was '" + headerAccept + "'"); } String name = response.request().url().redact().toString(); ThreadPoolExecutor replyExecutor = new ThreadPoolExecutor(1, 1, 1, SECONDS, new LinkedBlockingDeque<Runnable>(), Util.threadFactory(Util.format("OkHttp %s WebSocket Replier", name), true)); replyExecutor.allowCoreThreadTimeOut(true); StreamAllocation streamAllocation = call.streamAllocation(); streamAllocation.noNewStreams(); // Web socket connections can't be re-used. return new StreamWebSocket(streamAllocation, random, replyExecutor, listener, response, name); }</code></pre> <p>如果服务器端返回的http code不是101,则表示升级协议失败,扔出异常,然后会检测响应头中是否包含Connection,且对应的值是否是Upgrade,再判断响应头中是否包含Upgrade,且其值为websocket,如果不满足条件,扔出异常,然后获取响应头中的Sec-WebSocket-Accept值,进行校验,是否和预期的值是一样。其计算方式就是构造函数中生成的随机数的base64的值加上WebSocket的魔数258EAFA5-E914-47DA-95CA-C5AB0DC85B11,进行sha1后的base64值。然后构造StreamWebSocket对象返回。</p> <p>返回后调用 webSocket.loopReader();方法进行循环。该方法首先会调用回调接口中的onOpen方法告诉调用者建立连接成功了,然后不断读取消息帧。读取消息帧的流程就是解析文章中最开始贴的图中的协议内容。</p> <pre> <code class="language-java">public final void loopReader() { looperThread = Thread.currentThread(); try { try { readerListener.onOpen(this, response); } catch (Throwable t) { Util.throwIfFatal(t); replyToReaderError(t); readerListener.onFailure(t, null); return; } while (processNextFrame()) { } } finally { looperThread = null; } }</code></pre> <p>如读取到控制帧时会根据不同的opcode回调接口中的对应函数</p> <pre> <code class="language-java">switch (opcode) { case OPCODE_CONTROL_PING: frameCallback.onReadPing(buffer.readByteString()); break; case OPCODE_CONTROL_PONG: frameCallback.onReadPong(buffer.readByteString()); break; case OPCODE_CONTROL_CLOSE: int code = CLOSE_NO_STATUS_CODE; String reason = ""; long bufferSize = buffer.size(); if (bufferSize == 1) { throw new ProtocolException("Malformed close payload length of 1."); } else if (bufferSize != 0) { code = buffer.readShort(); reason = buffer.readUtf8(); validateCloseCode(code, false); } frameCallback.onReadClose(code, reason); closed = true; break; default: throw new ProtocolException("Unknown control opcode: " + toHexString(opcode)); }</code></pre> <p>当读到ping帧时,会将原数据以pong帧返回</p> <pre> <code class="language-java">@Override public final void onReadPing(ByteString buffer) { replyToPeerPing(buffer); } /** Replies with a pong when a ping frame is read from the peer. */ private void replyToPeerPing(final ByteString payload) { Runnable replierPong = new NamedRunnable("OkHttp %s WebSocket Pong Reply", name) { @Override protected void execute() { try { writer.writePong(payload); } catch (IOException t) { Platform.get().log(INFO, "Unable to send pong reply in response to peer ping.", t); } } }; synchronized (replier) { if (!isShutdown) { replier.execute(replierPong); } } }</code></pre> <p>当读到pong帧时,直接回调</p> <pre> <code class="language-java">public final void onReadPong(ByteString buffer) { readerListener.onPong(buffer); }</code></pre> <p>当读到close帧时,也是直接回调</p> <pre> <code class="language-java">@Override public final void onReadClose(int code, String reason) { replyToPeerClose(code, reason); readerSawClose = true; readerListener.onClose(code, reason); }</code></pre> <p>再者读到消息帧的时候,就会读取payload data中的数据,回调frameCallback.onReadMessage方法,返回数据。</p> <pre> <code class="language-java">private void readMessageFrame() throws IOException { final MediaType type; switch (opcode) { case OPCODE_TEXT: type = WebSocket.TEXT; break; case OPCODE_BINARY: type = WebSocket.BINARY; break; default: throw new ProtocolException("Unknown opcode: " + toHexString(opcode)); } final BufferedSource source = Okio.buffer(framedMessageSource); ResponseBody body = new ResponseBody() { @Override public MediaType contentType() { return type; } @Override public long contentLength() { return -1; } @Override public BufferedSource source() { return source; } }; messageClosed = false; frameCallback.onReadMessage(body); if (!messageClosed) { throw new IllegalStateException("Listener failed to call close on message payload."); } }</code></pre> <p>frameCallback.onReadMessage会回调到RealWebSocket中的onReadMessage,最终回调给监听器</p> <pre> <code class="language-java">@Override public final void onReadMessage(ResponseBody message) throws IOException { readerListener.onMessage(message); }</code></pre> <p>同理,回复消息帧则是读取消息帧的逆过程,具体流程,有兴趣自己看源码把~</p> <p> </p> <p>来自:http://blog.csdn.net/sbsujjbcy/article/details/52839540</p> <p> </p>