Android资源动态加载思路
cailongwen
8年前
<p>在很多Android应用上,都有资源动态加载的功能,比如更换主题皮肤,替换聊天界面背景图片等。</p> <p><img src="https://simg.open-open.com/show/b3b01b2772870e2eab6ac7d6adf2eb59.jpg"></p> <p style="text-align:center">微信更换聊天窗口背景</p> <p>以微信为例,当用户选择模板时,会先从网络上下载相应的图片资源,然后再替换为聊天界面的背景图片。我们知道,应用中的资源文件,包括图片,xml文件等,都是在编译的时候打包好的,那怎样才能动态加载资源呢?</p> <p>其实有一个比较简单的思路,将需要替换的资源文件打包在一个apk文件中,动态下发到本地,然后通过重新构造Resources对象访问apk中的资源,进行本地的动态替换。主要有以下几个步骤:</p> <h2><strong>一、指定资源文件加载路径</strong></h2> <p>Android应用中的资源是通过AssetManager来管理的,其中addAssetPath方法可以指定资源加载路径。</p> <pre> <code class="language-java">/** * Add an additional set of assets to the asset manager. This can be * either a directory or ZIP file. Not for use by applications. Returns * the cookie of the added asset, or 0 on failure. * {@hide} */ public final int addAssetPath(String path) { synchronized (this) { int res = addAssetPathNative(path); makeStringBlocks(mStringBlocks); return res; } }</code></pre> <p>很显然这是个隐藏的API,所以需要通过反射来调用。</p> <pre> <code class="language-java">private AssetManager createAssetManager(String skinFilePath) { try { AssetManager assetManager = AssetManager.class.newInstance(); Method addAssetPath = assetManager.getClass().getMethod("addAssetPath", String.class); addAssetPath.invoke(assetManager, skinFilePath); return assetManager; } catch (Exception e) { e.printStackTrace(); return null; } }</code></pre> <h2><strong>二、构造Resources对象</strong></h2> <pre> <code class="language-java">private Resources createResources(Context context, AssetManager assetManager) { Resources superRes = context.getResources(); Resources resources = new Resources(assetManager, superRes.getDisplayMetrics(), superRes.getConfiguration()); return resources; }</code></pre> <p>有了Resource对象,就可以访问指定路径的资源文件,进行动态替换,示例如下:</p> <pre> <code class="language-java">public class SkinManager { private Resources mResources; /** * 获取APK资源 * @param context 上下文 * @param apkPath APK路径 */ public void loadSkinRes(Context context, String skinFilePath) { if (TextUtils.isEmpty(skinFilePath)) { return ; } try { AssetManager assetManager = createAssetManager(skinFilePath); mResources = createResources(context, assetManager); } catch (Exception e) { e.printStackTrace(); } } private AssetManager createAssetManager(String skinFilePath) { try { AssetManager assetManager = AssetManager.class.newInstance(); Method addAssetPath = assetManager.getClass().getMethod("addAssetPath", String.class); addAssetPath.invoke(assetManager, skinFilePath); return assetManager; } catch (Exception e) { e.printStackTrace(); return null; } } private Resources createResources(Context context, AssetManager assetManager) { Resources superRes = context.getResources(); Resources resources = new Resources(assetManager, superRes.getDisplayMetrics(), superRes.getConfiguration()); return resources; } public Resources getSkinResource() { return mResources; } }</code></pre> <p>在进入Activity的时候进行检查,如果有资源apk文件,则通过新的Resources对象进行资源获取。</p> <pre> <code class="language-java">public class MainActivity extends Activity { private Context mContext; private ImageView mBgView; private SkinManager mSkinManager; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mBgView = (ImageView) findViewById(R.id.bg); mContext = this; mSkinManager = new SkinManager(); checkNewSkin(); } private void checkNewSkin() { String skinDir = "/mnt/sdcard/skin"; File file = new File(skinDir); File[] skinFile = file.listFiles(); if (skinFile == null || skinFile.length == 0) { return ; } mSkinManager.loadSkinRes(mContext, skinFile[0].getAbsolutePath()); if (mSkinManager.getSkinResource() != null) { mBgView.setBackgroundDrawable(mSkinManager.getSkinResource().getDrawable(R.mipmap.skin)); } } }</code></pre> <p>这里是非常简单的处理,将编译好的资源apk文件push到本地sd卡直接加载,正常情况下应该是从网络下载,根据不同的模板名称进行资源的动态替换。</p> <p> </p> <p>来自:http://www.jianshu.com/p/e6125ddfaea7</p> <p> </p>