java线程中锁存器CountDownLatch的使用
来自: http://blog.csdn.net//chenleixing/article/details/42173593
CountDownLatch类是一个同步计数器,构造时传入int参数,该参数就是计数器的初始值,每调用一次countDown()方法,计数器减1,计数器大于0 时,await()方法会阻塞程序继续执行。CountDownLatch可以看作是一个倒计数的锁存器,当计数减至0时触发特定的事件。利用这种特性,可以让主线程等待子线程的结束。下面以一个模拟运动员比赛的例子加以说明。
CountDownLatch的一个非常典型的应用场景是:有一个任务想要往下执行,但必须要等到其他的任务执行完毕后才可以继续往下执行。假如我们这个想要继续往下执行的任务调用一个CountDownLatch对象的await()方法,其他的任务执行完自己的任务后调用同一个CountDownLatch对象上的countDown()方法,这个调用await()方法的任务将一直阻塞等待,直到这个CountDownLatch对象的计数值减到0为止。
2 import java.util.concurrent.Executor;
3 import java.util.concurrent.ExecutorService;
4 import java.util.concurrent.Executors;
5
6 public class CountDownLatchDemo {
7 private static final int PLAYER_AMOUNT = 5 ;
8 public CountDownLatchDemo() {
9 // TODO Auto-generated constructor stub
10 }
11 /**
12 * @param args
13 */
14 public static void main(String[] args) {
15 // TODO Auto-generated method stub
16 // 对于每位运动员,CountDownLatch减1后即结束比赛
17 CountDownLatch begin = new CountDownLatch( 1 );
18 // 对于整个比赛,所有运动员结束后才算结束
19 CountDownLatch end = new CountDownLatch(PLAYER_AMOUNT);
20 Player[] plays = new Player[PLAYER_AMOUNT];
21
22 for ( int i = 0 ;i < PLAYER_AMOUNT;i ++ )
23 plays[i] = new Player(i + 1 ,begin,end);
24
25 // 设置特定的线程池,大小为5
26 ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);
27 for (Player p:plays)
28 exe.execute(p); // 分配线程
29 System.out.println( " Race begins! " );
30 begin.countDown();
31 try {
32 end.wait(); // 等待end状态变为0,即为比赛结束
33 } catch (InterruptedException e) {
34 // TODO: handle exception
35 e.printStackTrace();
36 } finally {
37 System.out.println( " Race ends! " );
38 }
39 exe.shutdown();
40 }
41 }
接下来是Player类
注:countDown最好是在finally里面调用
2
3
4 public class Player implements Runnable {
5
6 private int id;
7 private CountDownLatch begin;
8 private CountDownLatch end;
9 public Player( int i, CountDownLatch begin, CountDownLatch end) {
10 // TODO Auto-generated constructor stub
11 super ();
12 this .id = i;
13 this .begin = begin;
14 this .end = end;
15 }
16
17 @Override
18 public void run() {
19 // TODO Auto-generated method stub
20 try {
21 begin.await(); // 等待begin的状态为0
22 Thread.sleep(( long )(Math.random() * 100 )); // 随机分配时间,即运动员完成时间
23 System.out.println( " Play " + id + " arrived. " );
24 } catch (InterruptedException e) {
25 // TODO: handle exception
26 e.printStackTrace();
27 } finally {
28 end.countDown(); // 使end状态减1,最终减至0
29 }
30 }
31 }
下面是张孝祥老师所举例子的程序代码和运行结果:
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class CountDownLatchTest {
public static void main(String [] args){
ExecutorService service = Executors.newCachedThreadPool();
final CountDownLatch cdOrder = new CountDownLatch(1);
final CountDownLatch cdAnswer = new CountDownLatch(3);
for(int i=0;i<3;i++){
Runnable runnable=new Runnable(){
public void run(){
try {
System.out.println("线程"+Thread.currentThread().getName()+"正准备接受命令");
cdOrder.await();
System.out.println("线程"+Thread.currentThread().getName()+"已接受命令");
Thread.sleep((long)(Math.random()*10000));
System.out.println("线程"+Thread.currentThread().getName()+"回应命令处理结果");
cdAnswer.countDown();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
};
service.execute(runnable);
}
try {
System.out.println("线程"+Thread.currentThread().getName()+"即将发布命令");
cdOrder.countDown();
System.out.println("线程"+Thread.currentThread().getName()+"已接受命令,正在等待结果");
cdAnswer.await();
Thread.sleep((long)(Math.random()*10000));
System.out.println("线程"+Thread.currentThread().getName()+"已收到所有响应结果");
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
service.shutdown();
}
}
运行结果:
线程pool-1-thread-1正准备接受命令
线程pool-1-thread-2正准备接受命令
线程pool-1-thread-3正准备接受命令
线程main即将发布命令
线程main已接受命令,正在等待结果
线程pool-1-thread-2已接受命令
线程pool-1-thread-1已接受命令
线程pool-1-thread-3已接受命令
线程pool-1-thread-2回应命令处理结果
线程pool-1-thread-1回应命令处理结果
线程pool-1-thread-3回应命令处理结果
线程main已收到所有响应结果