origami.js – HTML5 Canvas for Humans

tvvg3485 9年前

来自: https://github.com/raphamorim/origami.js

HTML5 Canvas for Humans

Initially it's a tool for teaching geometry, web and javascript in schools. Currently it's a powerful library to create using HTML5 Canvas

Summary

  • Why Origami.js?
    • Styling with CSS
  • Getting
  • Usage
    • draw
    • rect
    • line
    • arc
    • polygon
    • shape
    • text
    • image
    • load
    • clear
    • background
    • getContexts
    • canvasCtx
    • composition
    • translate
    • flip
    • rotate
    • restore
    • save
    • on
  • Animation
    • sprite
    • nextFrame
    • stopFrame
    • examples
  • Browser Support
  • Contributing
  • License

Why?

For many developers, learning the canvas API can be challenging. But the learning curve might be reduced with a few simplifications: a chainable canvas, stylization of objects using familiar CSS notation, and easy access to the context using selectors.

Origami began as a project to teach javascript and geometry to children and today has been used to simplify the way we work with canvas (currently only in the 2d context, but in the future it will also support WebGL).

Styling with CSS

For those who use native canvas, you need to adapt to a different way to apply styles to a shape. The origami.js lets you use the CSS notation in a javascript object to use and apply on a shape.

Let's see:

<canvas class="canvas-class"></canvas>
var style = {    color: '#000',    font: '70px Helvetica',    align: 'center',    border: '2px gold'  };    origami('.canvas-class')    .text("Nice!", 100, 100, style)    .text("Really Nice!", 150, 150, style)    origami.draw();

You can use pure CSS to style a shape. SeeShape.

Getting

First of all, get Origami.js usingDownload Option or via bower.

To get using Bower just run this command

bower install origamijs

Or get using NPM just run this command

npm install origamijs

Add the source before body tag end:

<script src="origami.min.js"></script>  </body>

Usage

draw

Method that performs the operation of drawing. If you forget to use, nothing will happen :)

origami('#canvas')    .arc(100, 75, 50, {      background: '#2A80B9',      border: '4px gold' })    .draw();

rect

origami('.canvas')    .rect(10, 10, 50, 100, {      background: 'lightblue',      border: '4px #999'    })    .rect(50, 10, 40, {      background: 'lightgreen',      border: '10px green'    })    .draw()
Result:

line

origami('.one')    .line({x: 10, y: 10}, {x: 150, y: 200}, {      background: '#888' })    .draw();
Result:

arc

var style = {    background: '#2A80B9',    border: '4px gold'  }    origami('.element')    .arc(100, 75, 50, style)    .draw();
Result:

polygon

origami('.one')    .polygon({x: 100, y: 110}, {x: 200, y: 10}, {x: 300, y: 110}, {      background: '#2A80B9' })    .draw();
Result:

shape

CSS properties:

.pac-man {    width: 0px;    height: 0px;    border-right: 60px solid transparent;    border-top: 60px solid red;    border-bottom: 60px solid red;    border-left: 60px solid red;    border-top-right-radius: 60px;    border-top-left-radius: 60px;    border-bottom-right-radius: 60px;    border-bottom-left-radius: 60px;  }

Load Styles and apply style rules on Shape (empty object canvas)

origami('#canvas-id')    .styles('.pac-man')    .shape('.pac-man')    .draw();
Result:

text

origami('.one')    .text("Nice!", 100, 100, {      color: '#000',      font: '70px Helvetica',      align: 'center',      border: '2px gold'    })    .draw()
Result:

image

var img = document.querySelector('#my-image');  origami('.canvas').image(img, 10, 10, width, height)    // OR    origami('.canvas').image('images/dog.jpg', 10, 10)

load

When you use images, external resources if you do not load them. The script cannot run. The load method expects to obtain these resources when not cached.

origami('.canvas')    .image('images/dog.jpg')    .load(function(canvas) {      canvas.draw();    })

clear

origami('.one').clear()

background

origami('#demo-1').background('#2A80B9')

getContexts

console.log(origami.getContexts()); // Array of all Origami contexts

canvasCtx

var ctx = origami('#canvas').canvasCtx(); // CanvasRenderingContext2Dcanvas    // After loaded you can use without specify selector/context  console.log(origami.canvasCtx()) // CanvasRenderingContext2Dcanvas from '#canvas'    // You can use origami with contextObject too :)  origami(ctx).canvasBackground('blue');

composition

Alias to globalCompositeOperation

Default: source-over

origami('#my-canvas').composition('source-in')

translate

Additional Options:

  • center (apply in canvas center)
  • reset (apply in canvas x: 0, y: 0 coordinates)
origami('#my-canvas').translate('center');    // OR    origami('#my-canvas').translate(10, 50);    // OR    origami('#my-canvas').translate(); // Equals: reset

flip

Alert: Experimental feature

Default: horizontal

Options: horizontal , vertical

origami('#demo-1')    .flip('horizontal')    .image('images/person.jpg', 0, 0, 200, 200)
Original Image

Result

rotate

Default: slow Options: slow , normal , fast

origami('#my-canvas').rotate(degrees);

restore

origami('#my-canvas').restore();

save

origami('#my-canvas').save();

on

Wrapper to addEventListener

origami(".canvas-class").on('click', clickEvent)    function clickEvent(e) {    console.log(e.pageX, e.pageY);  }

Animation

sprite

frames : required

src : required

speed : optional

loop : optional (default: true )

origami('#demo-1')    .canvasBackground('#2A80B9')    .sprite(40, 30, {      src: 'images/coin-sprite.png',      frames: 10,      speed: 60,      loop: true    })
Result:

nextFrame

Causes execution of a callback (through requestAnimationFrame)

origami('#demo-1').nextFrame(frame)

stopFrame

Stop frame animation

origami('#demo-1').stop(frame)

First Example:

var rotation = 0;  function draw() {      rotation = rotation + 0.1;      origami('#demo-1')          .clear()          .arc(150, 150, 100)          .save()          .translate(150, 150)          .rotate(rotation)          .arc(18, 50, 5, {              background: 'darkred'})          .restore()          .nextFrame(draw) }

Result:

Second Example:

Rewrite example of MDN on translation and rotation using origami.js

Original Code:

var sun = new Image();  var earth = new Image();  function init(){    sun.src = 'https://mdn.mozillademos.org/files/1456/Canvas_sun.png';    earth.src = 'https://mdn.mozillademos.org/files/1429/Canvas_earth.png';    window.requestAnimationFrame(draw);  }    function draw() {    var canvas = document.getElementById('canvas'),        ctx = canvas.getContext('2d');      ctx.globalCompositeOperation = 'destination-over';    ctx.clearRect(0,0,300,300); // clear canvas      ctx.fillStyle = 'rgba(0,0,0,0.4)';    ctx.strokeStyle = 'rgba(0,153,255,0.4)';    ctx.save();    ctx.translate(150,150);      // Earth    var time = new Date();    ctx.rotate( ((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() );    ctx.translate(105,0);    ctx.fillRect(0,-12,50,24); // Shadow    ctx.drawImage(earth,-12,-12);      ctx.restore();      ctx.beginPath();    ctx.arc(150,150,105,0,Math.PI*2,false); // Earth orbit    ctx.stroke();    ctx.drawImage(sun,0,0,300,300);    window.requestAnimationFrame(draw);  }    init();

Rewritten Code with origami.js:

function draw() {    origami('#canvas')      .composition('destination-over')      .clear()      .save()      .translate(150,150)      .rotate('slow')      .translate(105,0)      .image('images/Canvas_earth.png', -12, -12)      .restore()      .arc(150,150,105, {        border: '1px #FFF'      })      .image('images/Canvas_sun.png')      .load(function(canvas){        canvas.draw()        canvas.nextFrame(draw)      })  }

Result:

Browser Support

42+ ✔ 40+ ✔ 8+ ✔ 29+ ✔ 8+ ✔

Roadmap:

  • Next Release
    • line (2d) [CHECKED]
    • rect (2d) [CHECKED]
    • polygon (2d) [CHECKED]
    • arc (2d) [CHECKED]
    • image (2d) [CHECKED]
    • text (2d) [CHECKED]
    • getContext [CHECKED]
    • rotate [CHECKED]
    • translate [CHECKED]
    • stop animation [CHECKED]
    • sprite [CHECKED]
    • scale [CHECKED]
    • mirror (horizontal and vertical) [CHECKED]
    • use origami by context instead selector [CHECKED]
    • on (event) [CHECKED]
    • compute CSS style to canvas objects [CHECKED]
    • write tests :)
    • docs with examples and tutorial
    • docs with examples by other users
    • docs with live console
    • write tests :)

Future Releases

  • .hover, .click -> fn to current object
  • Improve style and shape (add more features)
  • .element (draw a entire element in canvas)
  • quadraticCurveTo
  • centerOf
  • animation based on CSS
  • own create gradient to use
  • render with textures
  • switch to WebGL
  • cube (3d)
  • cone (3d)
  • cylinder (3d)

Suggestions: interpolation D3 (animation) tween

Contributing

Want to contribute? Follow these recommendations .

License