UIBezierPath和CAShapeLayer结合绘制任意弧度的圆形(包含旋转动画)

jopen 9年前

       首先来看一张要绘制弧度圆的图片,从图中可知中心点的坐标为(150,150),弧度的半径为75(radius),起始点为0°开始到135°,代码中的pi为3.14159265359,如下图所示:


      来看一下具体是如何实现的,代码部分如下:

#import "ViewController.h"    #define pi 3.14159265359  #define DEGREES_TO_RADIANS(degress) ((pi * degress)/180)    @interface ViewController ()    @property (nonatomic,strong) CAShapeLayer *shapeLayer;    @end    @implementation ViewController    - (void)viewDidLoad {      [super viewDidLoad];            CALayer *testLayer = [CALayer layer];      testLayer.backgroundColor = [UIColor clearColor].CGColor;      testLayer.frame = CGRectMake(100, 100, 100, 100);      [self.view.layer addSublayer:testLayer];            _shapeLayer = [CAShapeLayer layer];      _shapeLayer.fillColor = [UIColor clearColor].CGColor;      _shapeLayer.strokeColor = [UIColor orangeColor].CGColor;      _shapeLayer.lineCap = kCALineCapRound;      _shapeLayer.lineWidth = 7;            UIBezierPath *thePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 50) radius:50-3.5 startAngle:0 endAngle:DEGREES_TO_RADIANS(135) clockwise:YES];      _shapeLayer.path = thePath.CGPath;      [testLayer addSublayer:_shapeLayer];        }
           查看一下运行效果:


        根据要求,可以看到绘制出了一个135°角的弧度圆,接下来让这个弧度圆做一个简单的绕z轴旋转360°的动画。在最后面添加这句话,代码如下:

CABasicAnimation *animation = [CABasicAnimation animation];      animation.keyPath = @"transform.rotation.z";      animation.duration = 4.f;      animation.fromValue = @(0);      animation.toValue = @(2*M_PI);      animation.repeatCount = INFINITY;            [testLayer addAnimation:animation forKey:nil];
                看一下运行效果:


       希望对你有帮助微笑

来自: http://blog.csdn.net//w_x_p/article/details/49926921