Android手势操作
前言
利用手势操作在现在的APP中越来越普及,大多数时候使用Fling,Scroll等Gesture能大幅度提高用户的操作体验,特别是大屏手机返回键程越来越大的现状下。
在Android系统下,手势识别是通过GestureDetector.OnGestureListener接口实现的,不过官方的文档可能觉得这部分 太基础和简单了,所以官方的API文档中对手势的讲解描述的都很简单,API Demo中也没有提供一个清楚的例子,所以自己总结一下,其中还是涉及不少的基础知识和一些官方文档中说明不清的地方,如果不能好好掌握这些基础知识,做 起事情来难免要吃一些苦头。言归正传,下面我们开始:
基础知识
我们先来明确一些概念,首先,Android的事件处理机制是基于Listener(监听器)来实现的,比我们今天所说的触摸屏相关的事件,就是通 过onTouchListener。其次,所有View的子类都可以通过setOnTouchListener()、 setOnKeyListener()等方法来添加对某一类事件的监听器。第三,Listener一般会以Interface(接口)的方式来提供,其中 包含一个或多个abstract(抽象)方法,我们需要实现这些方法来完成onTouch()、onKey()等等的操作。这样,当我们给某个view设 置了事件Listener,并实现了其中的抽象方法以后,程序便可以在特定的事件被dispatch到该view的时候,通过callbakc函数给予适 当的响应。
这篇文章简单介绍了事件触发的过程:Android事件分发图解
实作
我们现在实作一个使用手势的例子。
我们给RelativeView的实例my_view设定了一个onTouchListener,因为GestureTest类实现了 OnTouchListener 接口,所以简单的给一个this作为参数即可。onTouch方法则是实现了OnTouchListener中的抽象方法,我们只要在这里添加逻辑代码即 可在用户触摸屏幕时做出响应,
public class MainActivity extends ActionBarActivity implements View.OnTouchListener,GestureDetector.OnGestureListener{ GestureDetector gestureDetector = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); gestureDetector = new GestureDetector(this); gestureDetector.setIsLongpressEnabled(true); View v = findViewById(R.id.my_view); v.setOnTouchListener(this); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.menu_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. int id = item.getItemId(); //noinspection SimplifiableIfStatement if (id == R.id.action_settings) { return true; } return super.onOptionsItemSelected(item); } @Override public boolean onTouch(View view, MotionEvent motionEvent) { Log.i("HYY","onTouch present"); return gestureDetector.onTouchEvent(motionEvent); } @Override public boolean onDown(MotionEvent motionEvent) { Log.i("HYY","onDown present"); return true; } @Override public void onShowPress(MotionEvent motionEvent) { Log.i("HYY","onShowPress present"); } @Override public boolean onSingleTapUp(MotionEvent motionEvent) { Log.i("HYY","onSingleTapUp present"); return false; } @Override public boolean onScroll(MotionEvent motionEvent, MotionEvent motionEvent2, float v, float v2) { Log.i("HYY","onScroll present"); return false; } @Override public void onLongPress(MotionEvent motionEvent) { Log.i("HYY","onLongPress present"); } @Override public boolean onFling(MotionEvent motionEvent, MotionEvent motionEvent2, float v, float v2) { Log.i("HYY","onFling present"); return false; } }
特别提示
这里有一点需要特别注意:要触发onScroll和onFling,必须让监听器的onDown的返回值设为true
那么为什么如果不把onDown的返回值设为true的话,onScroll和onFiling就都不会被触发呢?我们来看一下源码中的介绍
/** * Notified when a scroll occurs with the initial on down {@link MotionEvent} and the * current move {@link MotionEvent}. The distance in x and y is also supplied for * convenience. * * @param e1 The first down motion event that started the scrolling. * @param e2 The move motion event that triggered the current onScroll. * @param distanceX The distance along the X axis that has been scrolled since the last * call to onScroll. This is NOT the distance between {@code e1} * and {@code e2}. * @param distanceY The distance along the Y axis that has been scrolled since the last * call to onScroll. This is NOT the distance between {@code e1} * and {@code e2}. * @return true if the event is consumed, else false */ boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY); /** * Notified of a fling event when it occurs with the initial on down {@link MotionEvent} * and the matching up {@link MotionEvent}. The calculated velocity is supplied along * the x and y axis in pixels per second. * * @param e1 The first down motion event that started the fling. * @param e2 The move motion event that triggered the current onFling. * @param velocityX The velocity of this fling measured in pixels per second * along the x axis. * @param velocityY The velocity of this fling measured in pixels per second * along the y axis. * @return true if the event is consumed, else false */ boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY);
onScroll和onFling方法的注释上写的很清楚,要判定为onScroll或onFling必须要建立在onDown被消费的前提下(即onDown返回true)。
来自:http://blog.csdn.net/yuyuanhuang/article/details/45068619