iOS开发常见的30多个动画

jopen 10年前

     //        //  CoreAnimationEffect.h        //  CoreAnimationEffect        //        //  Created by summer on 14-09-22.        //  Copyright (c) summer2014mht@sina.com. All rights reserved.        //                 #import <Foundation/Foundation.h>                 /**        !  导入QuartzCore.framework        *        *  Example:        *        *  Step.1        *        *     #import <QuartzCore/QuartzCore.h>        *        *  Step.2        *        *      [CoreAnimationEffect animationMoveLeft:your view];        *          */                          @interface CoreAnimationEffect : NSObject                 #pragma mark - Custom Animation                 /**        *   @brief 快速构建一个你自定义的动画,有以下参数供你设置.        *        *   @note  调用系统预置Type需要在调用类引入下句        *        *          #import <QuartzCore/QuartzCore.h>        *        *   @param type                动画过渡类型        *   @param subType             动画过渡方向(子类型)        *   @param duration            动画持续时间        *   @param timingFunction      动画定时函数属性        *   @param theView             需要添加动画的view.        *        *        */                 + (void)showAnimationType:(NSString *)type                      withSubType:(NSString *)subType                         duration:(CFTimeInterval)duration                   timingFunction:(NSString *)timingFunction                             view:(UIView *)theView;                 #pragma mark - Preset Animation                 /**        *  下面是一些常用的动画效果        */                 // reveal        + (void)animationRevealFromBottom:(UIView *)view;        + (void)animationRevealFromTop:(UIView *)view;        + (void)animationRevealFromLeft:(UIView *)view;        + (void)animationRevealFromRight:(UIView *)view;                 // 渐隐渐消        + (void)animationEaseIn:(UIView *)view;        + (void)animationEaseOut:(UIView *)view;                 // 翻转        + (void)animationFlipFromLeft:(UIView *)view;        + (void)animationFlipFromRigh:(UIView *)view;                 // 翻页        + (void)animationCurlUp:(UIView *)view;        + (void)animationCurlDown:(UIView *)view;                 // push        + (void)animationPushUp:(UIView *)view;        + (void)animationPushDown:(UIView *)view;        + (void)animationPushLeft:(UIView *)view;        + (void)animationPushRight:(UIView *)view;                 // move        + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;        + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;        + (void)animationMoveLeft:(UIView *)view;        + (void)animationMoveRight:(UIView *)view;                 // 旋转缩放                 // 各种旋转缩放效果        + (void)animationRotateAndScaleEffects:(UIView *)view;                 // 旋转同时缩小放大效果        + (void)animationRotateAndScaleDownUp:(UIView *)view;                                   #pragma mark - Private API                 /**        *  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.        */                 + (void)animationFlipFromTop:(UIView *)view;        + (void)animationFlipFromBottom:(UIView *)view;                 + (void)animationCubeFromLeft:(UIView *)view;        + (void)animationCubeFromRight:(UIView *)view;        + (void)animationCubeFromTop:(UIView *)view;        + (void)animationCubeFromBottom:(UIView *)view;                 + (void)animationSuckEffect:(UIView *)view;                 + (void)animationRippleEffect:(UIView *)view;                 + (void)animationCameraOpen:(UIView *)view;        + (void)animationCameraClose:(UIView *)view;                 @end                                   //        //  CoreAnimationEffect.m        //  CoreAnimationEffect        //        //  Created by VincentXue on 14-09-22.        //  Copyright (c) 2014年 summer2014mht@sina.com. All rights reserved.        //                 #import "CoreAnimationEffect.h"                 #import <QuartzCore/QuartzCore.h>                 @implementation CoreAnimationEffect                 /**        *  首先推荐一个不错的网站.   http://www.raywenderlich.com        */                 #pragma mark - Custom Animation                 + (void)showAnimationType:(NSString *)type                      withSubType:(NSString *)subType                         duration:(CFTimeInterval)duration                   timingFunction:(NSString *)timingFunction                             view:(UIView *)theView        {            /** CATransition            *            *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-              guide.html            *  @see http://geeklu.com/2012/09/animation-in-ios/            *            *  CATransition 常用设置及属性注解如下:            */                     CATransition *animation = [CATransition animation];                         /** delegate            *            *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.            *            *  @see CAAnimationDelegate    (按下command键点击)            */                         animation.delegate = self;                         /** duration            *            *  动画持续时间            */                         animation.duration = duration;                         /** timingFunction            *            *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变              化量相同)还是            *  先快后慢,先慢后快还是先慢再快再慢.            *            *  动画的开始与结束的快慢,有五个预置分别为(下同):            *  kCAMediaTimingFunctionLinear            线性,即匀速            *  kCAMediaTimingFunctionEaseIn            先慢后快            *  kCAMediaTimingFunctionEaseOut           先快后慢            *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢            *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.            */                         /** timingFunction            *            *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction            *  具体参见下面的URL            *            *  @see               http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/              Introduction/Introduction.html            *            *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;            *            *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;            */                         animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];                         /** fillMode            *            *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.            *  预置为:            *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer              会恢复到之前的状态            *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态            *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL            *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果            */                         animation.fillMode = kCAFillModeForwards;                         /** removedOnCompletion            *            *  这个属性默认为YES.一般情况下,不需要设置这个属性.            *            *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为              NO,否则            *  fillMode无效            */                     //    animation.removedOnCompletion = NO;                         /** type            *            *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为              的,可以点进去看下注释).            *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush',               'kCATransitionReveal'来调用.            *  @"cube"                     立方体翻滚效果            *  @"moveIn"                   新视图移到旧视图上面            *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)            *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)            *  @"pageCurl"                 向上翻一页            *  @"pageUnCurl"               向下翻一页            *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)            *  @"rippleEffect"             滴水效果,(不支持过渡方向)            *  @"oglFlip"                  上下左右翻转效果            *  @"rotate"                   旋转效果            *  @"push"                                 *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)            *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)            */                         /** type            *            *  kCATransitionFade            交叉淡化过渡            *  kCATransitionMoveIn          新视图移到旧视图上面            *  kCATransitionPush            新视图把旧视图推出去            *  kCATransitionReveal          将旧视图移开,显示下面的新视图            */                         animation.type = type;                         /** subtype            *            *  各种动画方向            *            *  kCATransitionFromRight;      同字面意思(下同)            *  kCATransitionFromLeft;            *  kCATransitionFromTop;            *  kCATransitionFromBottom;            */                         /** subtype            *            *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:            *  90cw    逆时针旋转90°            *  90ccw   顺时针旋转90°            *  180cw   逆时针旋转180°            *  180ccw  顺时针旋转180°            */                         /**            *  type与subtype的对应关系(必看),如果对应错误,动画不会显现.            *            *  @see http://iphonedevwiki.net/index.php/CATransition            */                         animation.subtype = subType;                         /**            *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer              上.            *  forKey  可以是任意字符串.            */                         [theView.layer addAnimation:animation forKey:nil];        }                 #pragma mark - Preset Animation                          + (void)animationRevealFromBottom:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setType:kCATransitionReveal];            [animation setSubtype:kCATransitionFromBottom];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseIn]];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationRevealFromTop:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setType:kCATransitionReveal];            [animation setSubtype:kCATransitionFromTop];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationRevealFromLeft:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setType:kCATransitionReveal];            [animation setSubtype:kCATransitionFromLeft];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationRevealFromRight:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setType:kCATransitionReveal];            [animation setSubtype:kCATransitionFromRight];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];                         [view.layer addAnimation:animation forKey:nil];        }                          + (void)animationEaseIn:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setType:kCATransitionFade];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseIn]];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationEaseOut:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setType:kCATransitionFade];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];                         [view.layer addAnimation:animation forKey:nil];        }                          /**        *  UIViewAnimation        *        *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168        *        *  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.        *          *  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于              为什么一个使用        *                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个              参数是基本数据类型.        *  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)        *  @method setAnimationDuration:   动画持续时间        *  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对              象,第三个参数是是否使用缓冲区        *  @method commitAnimations        动画结束        */                 + (void)animationFlipFromLeft:(UIView *)view        {            [UIView beginAnimations:nil context:NULL];            [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];            [UIView setAnimationDuration:0.35f];            [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];            [UIView commitAnimations];        }                 + (void)animationFlipFromRigh:(UIView *)view        {            [UIView beginAnimations:nil context:NULL];            [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];            [UIView setAnimationDuration:0.35f];            [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];            [UIView commitAnimations];        }                          + (void)animationCurlUp:(UIView *)view        {            [UIView beginAnimations:nil context:NULL];            [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];            [UIView setAnimationDuration:0.35f];            [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];            [UIView commitAnimations];        }                 + (void)animationCurlDown:(UIView *)view        {            [UIView beginAnimations:nil context:NULL];            [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];            [UIView setAnimationDuration:0.35f];            [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];            [UIView commitAnimations];        }                 + (void)animationPushUp:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:kCATransitionPush];            [animation setSubtype:kCATransitionFromTop];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationPushDown:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:kCATransitionPush];            [animation setSubtype:kCATransitionFromBottom];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationPushLeft:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:kCATransitionPush];            [animation setSubtype:kCATransitionFromLeft];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationPushRight:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:kCATransitionPush];            [animation setSubtype:kCATransitionFromRight];                         [view.layer addAnimation:animation forKey:nil];        }                 // presentModalViewController        + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration        {            CATransition *animation = [CATransition animation];            [animation setDuration:duration];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];            [animation setType:kCATransitionMoveIn];            [animation setSubtype:kCATransitionFromTop];                         [view.layer addAnimation:animation forKey:nil];        }                 // dissModalViewController        + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration        {            CATransition *transition = [CATransition animation];            transition.duration =0.4;            transition.timingFunction = [CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseInEaseOut];            transition.type = kCATransitionReveal;            transition.subtype = kCATransitionFromBottom;            [view.layer addAnimation:transition forKey:nil];        }                 + (void)animationMoveLeft:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:kCATransitionMoveIn];            [animation setSubtype:kCATransitionFromLeft];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationMoveRight:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:kCATransitionMoveIn];            [animation setSubtype:kCATransitionFromRight];                         [view.layer addAnimation:animation forKey:nil];        }                 +(void)animationRotateAndScaleEffects:(UIView *)view        {            [UIView animateWithDuration:0.35f animations:^             {                 /**                 *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/                 *                 *  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详              解请猛戳↑URL.                 *                 *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲              解可以看下面的URL                 *                 *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166                 *                 */                                   view.transform = CGAffineTransformMakeScale(0.001, 0.001);                                   CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];                                   // 向右旋转45°缩小到最小,然后再从小到大推出.                 animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70,                 0.40, 0.80)];                                   /**                 *     其他效果:                 *     从底部向上收缩一半后弹出                 *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation              (M_PI, 0.0, 1.0, 0.0)];                 *                 *     从底部向上完全收缩后弹出                 *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation              (M_PI, 1.0, 0.0, 0.0)];                 *                 *     左旋转45°缩小到最小,然后再从小到大推出.                 *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation              (M_PI, 0.50, -0.50, 0.50)];                 *                 *     旋转180°缩小到最小,然后再从小到大推出.                 *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation              (M_PI, 0.1, 0.2, 0.2)];                 */                                   animation.duration = 0.45;                 animation.repeatCount = 1;                 [view.layer addAnimation:animation forKey:nil];                               }                             completion:^(BOOL finished)             {                 [UIView animateWithDuration:0.35f animations:^                  {                      view.transform = CGAffineTransformMakeScale(1.0, 1.0);                  }];             }];        }                 /** CABasicAnimation        *        *  @see               https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articl              es/KVCAdditions.html        *        *  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数              ,实际上是一个        *                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的              去改变该属性的效果        *                              具体可以填写什么请参考上面的URL,切勿乱填!        *                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转              的单位是弧度.        *                              这个动画的效果是把view旋转到最小,再旋转回来.        *                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可              以用这个类.        *        *  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是              继承来的),分别为:        *                              fromValue(开始值), toValue(结束值), byValue(偏移值),        !                              这三个属性最多只能同时设置两个;        *                              他们之间的关系如下:        *                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到              toValue;        *                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到              fromValue + byValue;        *                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过              渡到toValue;        *        *                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;        *                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;        *                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value +               byValue.        *        *                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用              插值算法计算出一个时间差并        *                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停              地刷新keyPath的值.        !                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变              化的,它只是调用了GPU去        *                              完成这些显示效果而已.        *                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前              的弧度专旋转到我设置的弧度.        *        *  @param duration             动画持续时间        *        *  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还              是慢,还是先快后慢...        */                 /** CAAnimationGroup        *        *  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里              设置了两个动画,        *                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需              要同时修改动画的某些属性,        *                              这时候就可以使用CAAnimationGroup.        *        *  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属              性,group里的duration会统一        *                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属              性,那么group的duration属性        *                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不              全就停止了动画.        *        *  @param autoreverses         动画完成后自动重新开始,默认为NO.        *        *  @param repeatCount          动画重复次数,默认为0.        *        *  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里.        *        *  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.        *        *  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性              ,并且把        *                              removedOnCompletion 设置为NO;        */                 + (void)animationRotateAndScaleDownUp:(UIView *)view        {            CABasicAnimation *rotationAnimation = [CABasicAnimation                 animationWithKeyPath:@"transform.rotation.z"];         rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];         rotationAnimation.duration = 0.35f;         rotationAnimation.timingFunction = [CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseInEaseOut];                      CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];         scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];         scaleAnimation.duration = 0.35f;         scaleAnimation.timingFunction = [CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseInEaseOut];                   CAAnimationGroup *animationGroup = [CAAnimationGroup animation];         animationGroup.duration = 0.35f;         animationGroup.autoreverses = YES;         animationGroup.repeatCount = 1;         animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];         [view.layer addAnimation:animationGroup forKey:@"animationGroup"];        }                                   #pragma mark - Private API                 + (void)animationFlipFromTop:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"oglFlip"];            [animation setSubtype:@"fromTop"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationFlipFromBottom:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"oglFlip"];            [animation setSubtype:@"fromBottom"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationCubeFromLeft:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"cube"];            [animation setSubtype:@"fromLeft"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationCubeFromRight:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"cube"];            [animation setSubtype:@"fromRight"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationCubeFromTop:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"cube"];            [animation setSubtype:@"fromTop"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationCubeFromBottom:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"cube"];            [animation setSubtype:@"fromBottom"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationSuckEffect:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"suckEffect"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationRippleEffect:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"rippleEffect"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationCameraOpen:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"cameraIrisHollowOpen"];            [animation setSubtype:@"fromRight"];                         [view.layer addAnimation:animation forKey:nil];        }                 + (void)animationCameraClose:(UIView *)view        {            CATransition *animation = [CATransition animation];            [animation setDuration:0.35f];            [animation setFillMode:kCAFillModeForwards];            [animation setTimingFunction:[CAMediaTimingFunction                 functionWithName:kCAMediaTimingFunctionEaseOut]];            [animation setType:@"cameraIrisHollowClose"];            [animation setSubtype:@"fromRight"];                         [view.layer addAnimation:animation forKey:nil];        }        @end