iOS开发 - 播放系统音效、自定义音效
openkk
12年前
播放系统音效、自定义音效工具类
需求大致分为三种:
1.震动
2.系统音效(无需提供音频文件)
3.自定义音效(需提供音频文件)
我的工具类的封装:
// // WQPlaySound.h // WQSound // // Created by 念茜 on 12-7-20. // Copyright (c) 2012年 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import <AudioToolbox/AudioToolbox.h> @interface WQPlaySound : NSObject { SystemSoundID soundID; } /** * @brief 为播放震动效果初始化 * * @return self */ -(id)initForPlayingVibrate; /** * @brief 为播放系统音效初始化(无需提供音频文件) * * @param resourceName 系统音效名称 * @param type 系统音效类型 * * @return self */ -(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type; /** * @brief 为播放特定的音频文件初始化(需提供音频文件) * * @param filename 音频文件名(加在工程中) * * @return self */ -(id)initForPlayingSoundEffectWith:(NSString *)filename; /** * @brief 播放音效 */ -(void)play; @end
// // WQPlaySound.m // WQSound // // Created by 念茜 on 12-7-20. // Copyright (c) 2012年 __MyCompanyName__. All rights reserved. // #import "WQPlaySound.h" @implementation WQPlaySound -(id)initForPlayingVibrate { self = [super init]; if (self) { soundID = kSystemSoundID_Vibrate; } return self; } -(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type { self = [super init]; if (self) { NSString *path = [[NSBundle bundleWithIdentifier:@"com.apple.UIKit"] pathForResource:resourceName ofType:type]; if (path) { SystemSoundID theSoundID; OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID); if (error == kAudioServicesNoError) { soundID = theSoundID; }else { NSLog(@"Failed to create sound "); } } } return self; } -(id)initForPlayingSoundEffectWith:(NSString *)filename { self = [super init]; if (self) { NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil]; if (fileURL != nil) { SystemSoundID theSoundID; OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID); if (error == kAudioServicesNoError){ soundID = theSoundID; }else { NSLog(@"Failed to create sound "); } } } return self; } -(void)play { AudioServicesPlaySystemSound(soundID); } -(void)dealloc { AudioServicesDisposeSystemSoundID(soundID); } @end
调用方法步骤:
1.加入AudioToolbox.framework到工程中
2.调用WQPlaySound工具类
2.1震动
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingVibrate]; [sound play];
2.2系统音效,以Tock为例
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSystemSoundEffectWith:@"Tock" ofType:@"aiff"]; [sound play];
2.3自定义音效,将tap.aif音频文件加入到工程
WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSoundEffectWith:@"tap.aif"]; [sound play];
转自:http://blog.csdn.net/yiyaaixuexi/article/details/7870328