用 HTML5 绘制人脸

openkk 13年前
     <p>先看我们要绘制的人脸效果图:</p>    <p><a href="https://simg.open-open.com/show/fe05793f0bafa5837c7b35b1c32fb71c.png" target="_blank"><img style="cursor:pointer;" alt="用 HTML5 绘制人脸" src="https://simg.open-open.com/show/fe05793f0bafa5837c7b35b1c32fb71c.png" width="500" height="500" /></a></p>    <p>你可以在线查看效果:<a href="/misc/goto?guid=4959499347626123615" rel="nofollow" target="_blank">在线演示</a></p>    <p>这里主要使用了 HTML5 的 Canvas 进行绘制。</p>    <p>下面我们开始整个绘制过程:</p>    <p>1. HTML (index.html)</p>    <pre class="brush:html; toolbar: true; auto-links: false;"><!DOCTYPE html> <html lang="en" >     <head>         <meta charset="utf-8" />          <title>HTML5 Face Builder | Script Tutorials</title>          <link href="css/main.css" rel="stylesheet" type="text/css" />          <script src="http://code.jquery.com/jquery-latest.min.js"></script>         <script type="text/javascript" src="js/script.js"></script>     </head>     <body>          <header>             <h2>HTML5 image crop tool</h2>             <a href="http://www.script-tutorials.com/html5-face-builder/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>          </header>         <div class="container">             <canvas id="scene" width="500" height="500"></canvas>              <div id="results">                 <h2>Use arrow keys to select your face details (up-down to select category, left-right to switch them), then click Spacebar to export as image.</h2>                 <img id="face_result" />             </div>          </div>     </body> </html></pre>    <p>2. js/script.js</p>    <pre class="brush:js; toolbar: true; auto-links: false;">// inner variables var canvas, ctx; var oHead, oEye, oNose, oMouth; var iSel = 0; // -------------------------------------------------------------  // objects : function Head(x, y, x2, y2, w, h, image) {     this.x = x;     this.y = y;     this.x2 = x2;     this.y2 = y2;     this.w = w;     this.h = h;     this.image = image;     this.iSpr = 0; } function Eye(x, y, x2, y2, w, h, image) {     this.x = x;     this.y = y;     this.x2 = x2;     this.y2 = y2;     this.w = w;     this.h = h;     this.image = image;     this.iSpr = 0; } function Nose(x, y, x2, y2, w, h, image) {     this.x = x;     this.y = y;     this.x2 = x2;     this.y2 = y2;     this.w = w;     this.h = h;     this.image = image;     this.iSpr = 0; } function Mouth(x, y, x2, y2, w, h, image) {     this.x = x;     this.y = y;     this.x2 = x2;     this.y2 = y2;     this.w = w;     this.h = h;     this.image = image;     this.iSpr = 0; } // -------------------------------------------------------------  // draw functions : function clear() { // clear canvas function     ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); }  function drawScene() { // main drawScene function     clear(); // clear canvas      // draw head     ctx.drawImage(oHead.image, oHead.x2 + oHead.iSpr*oHead.w, oHead.y2, oHead.w, oHead.h, oHead.x, oHead.y, oHead.w, oHead.h);      // draw eyes     ctx.drawImage(oEye.image, oEye.x2 + oEye.iSpr*oEye.w, oEye.y2, oEye.w, oEye.h, oEye.x, oEye.y, oEye.w, oEye.h);      // draw nose     ctx.drawImage(oNose.image, oNose.x2 + oNose.iSpr*oNose.w, oNose.y2, oNose.w, oNose.h, oNose.x, oNose.y, oNose.w, oNose.h);      // draw mouth     ctx.drawImage(oMouth.image, oMouth.x2 + oMouth.iSpr*oMouth.w, oMouth.y2, oMouth.w, oMouth.h, oMouth.x, oMouth.y, oMouth.w, oMouth.h);      // draw controls     ctx.textAlign = 'center';     ctx.fillStyle = '#000';      ctx.font = '30px Verdana';     if (iSel == 0)         ctx.font = 'bold 30px Verdana';     ctx.fillText('< Head >', 400, 80);      ctx.font = '30px Verdana';     if (iSel == 1)         ctx.font = 'bold 30px Verdana';     ctx.fillText('< Eye >', 400, 180);      ctx.font = '30px Verdana';     if (iSel == 2)         ctx.font = 'bold 30px Verdana';     ctx.fillText('< Nose >', 400, 280);      ctx.font = '30px Verdana';     if (iSel == 3)         ctx.font = 'bold 30px Verdana';     ctx.fillText('< Mouth >', 400, 380); }  // -------------------------------------------------------------  // initialization $(function(){     canvas = document.getElementById('scene');     ctx = canvas.getContext('2d');      // initialization of dragon     var oHeadImage = new Image();     oHeadImage.src = 'images/image.png';     oHeadImage.onload = function() {};      oHead = new Head(0, 0, 0, 755, 300, 405, oHeadImage);     oEye = new Eye(40, 70, 0, 120, 235, 80, oHeadImage);     oNose = new Nose(70, 120, 0, 276, 180, 140, oHeadImage);     oMouth = new Mouth(60, 260, 0, 546, 170, 120, oHeadImage);      $(window).keydown(function(event){         switch (event.keyCode) {             case 38: // Up key                 iSel--;                 if (iSel < 0) {                     iSel = 3;                 }                 break;             case 40: // Up key                 iSel++;                 if (iSel >= 4) {                     iSel = 0;                 }                 break;             case 37: // Left key                  // update sprite positions                 if (iSel == 0) {                     oHead.iSpr--;                     if (oHead.iSpr < 0) {                         oHead.iSpr = 3;                     }                 }                 if (iSel == 1) {                     oEye.iSpr--;                     if (oEye.iSpr < 0) {                         oEye.iSpr = 4;                     }                 }                 if (iSel == 2) {                     oNose.iSpr--;                     if (oNose.iSpr < 0) {                         oNose.iSpr = 4;                     }                 }                 if (iSel == 3) {                     oMouth.iSpr--;                     if (oMouth.iSpr < 0) {                         oMouth.iSpr = 4;                     }                 }                 break;             case 39: // Right key                  // update sprite positions                 if (iSel == 0) {                     oHead.iSpr++;                     if (oHead.iSpr >= 4) {                         oHead.iSpr = 0;                     }                 }                 if (iSel == 1) {                     oEye.iSpr++;                     if (oEye.iSpr >= 5) {                         oEye.iSpr = 0;                     }                 }                 if (iSel == 2) {                     oNose.iSpr++;                     if (oNose.iSpr >= 5) {                         oNose.iSpr = 0;                     }                 }                 if (iSel == 3) {                     oMouth.iSpr++;                     if (oMouth.iSpr >= 5) {                         oMouth.iSpr = 0;                     }                 }                 break;              case 32: // Spacebar key - export results                 var temp_ctx, temp_canvas;                 temp_canvas = document.createElement('canvas');                 temp_ctx = temp_canvas.getContext('2d');                 temp_canvas.width = 360;                 temp_canvas.height = 410;                  // draw head                 temp_ctx.drawImage(oHead.image, oHead.iSpr*oHead.w, oHead.y2, oHead.w, oHead.h, oHead.x, oHead.y, oHead.w, oHead.h);                  // draw eyes                 temp_ctx.drawImage(oEye.image, oEye.iSpr*oEye.w, oEye.y2, oEye.w, oEye.h, oEye.x, oEye.y, oEye.w, oEye.h);                  // draw nose                 temp_ctx.drawImage(oNose.image, oNose.iSpr*oNose.w, oNose.y2, oNose.w, oNose.h, oNose.x, oNose.y, oNose.w, oNose.h);                  // draw mouth                 temp_ctx.drawImage(oMouth.image, oMouth.iSpr*oMouth.w, oMouth.y2, oMouth.w, oMouth.h, oMouth.x, oMouth.y, oMouth.w, oMouth.h);                  var vData = temp_canvas.toDataURL();                 $('#face_result').attr('src', vData);                 break;         }     });       setInterval(drawScene, 40); // loop drawScene });</pre>    <p>你也可以<a href="/misc/goto?guid=4959499347714540240" rel="nofollow" target="_blank">下载源码</a>到本地来测试。</p>