实时3D引擎 GLOBE_3D

openkk 13年前
     <p>GLOBE_3D 是一个实时的3D引擎,具有可移植的特点,支持多数平台,采用 Ada 语言开发。</p>    <p><b><span style="font-family:Arial, Tahoma;">Features:</span></b> </p>    <ul>     <li>unconditionally portable sources (one set of sources for all platforms) </li>     <li>real-time rendering; fast with a 3D hardware-accelerated graphics card </li>     <li>full eye movements and rotations </li>     <li>displays combinations of colours, materials, textures </li>     <li>transparency </li>     <li>multiple area rendering with the portal technique, e.g. for inner scenes </li>     <li>collision detection  </li>     <li>binary space partition (BSP) </li>     <li>input-output of 3D objects or groups of objects linked to each other by portals </li>     <li>easy management of resources like textures (.bmp, .tga), BSP trees and objects stored in .zip files </li>     <li>screenshots (.bmp) and video captures (.avi) </li>     <li>multi-view support </li>     <li>vectorized geometry support </li>    </ul>    <p><img alt="实时3D引擎 GLOBE_3D" src="https://simg.open-open.com/show/b5aba0e438ccac22f0157d25603ccbe8.jpg" width="343" height="337" /></p>    <br />    <p><strong>项目主页:</strong><a href="http://www.open-open.com/lib/view/home/1323911321718" target="_blank">http://www.open-open.com/lib/view/home/1323911321718</a></p>